Rayhound, Electro-Charged Zoomies
PALPEDIA · NO. 098

Rayhound

Electro-Charged Zoomies

Electric

At full speed, it could be mistaken for a bolt of lightning. When two Rayhounds collide, a thunderous roar echoes through the air.

Rare Size M PredatorFood need 4/1050% male probability
Compare in Pal Lab

Rayhound at a glance

Base work: Generating Electricity level 4

Getting one: Wild encounters: level 31–58.

Food: 4/10

Travel: Ground mount · sprint 1,150 · stamina 100

Signature ability

Partner skill

Lightning Shepherd

Can be ridden. Can perform a double jump while mounted. This Pal’s Movement Speed increases by 5~25% for each other Electric Pal in your party. (Excluding Rayhound)

At a glance

Base stats

Health90
Attack100
Defense80
Support100
Stamina100
Base operations

Work suitability

Generating Electricity4
Traversal profile

Movement & value

Walk210
Run700
Ride sprint1,150
Transport455
Breeding power1920
Base price1,205
Field intelligence

Habitat

RegionsPalpagos Islands
Level range31–58
Availabilityday and night
Spawn records250
Encounter typewild
Capture modifier
Open day/night habitat map
Acquisition

Drops & special breeding

Combat progression

Active-skill learnset

Active skills learned by Rayhound, ordered by unlock level
LevelSkillEffectNumbers
Lv 1 Double Fang (Electric) Electric Bites rapidly in succession to attack enemies.
Power 40 Cooldown 2s Range 0–180
Lv 2 Fierce Fang (Electric) Electric Quickly lunges at the enemy and bites to deal damage.
Power 50 Cooldown 2s Range 800–900
Lv 3 Bog Blast Ground Hurls sticky mud at an enemy.
Power 40 Cooldown 2s Range 500–5000
Lv 7 Shockwave Electric Quickly discharges electricity, shocking those around it.
Power 80 Cooldown 4s Range 0–300
Lv 15 Spark Blast Electric Releases lightning orbs in a fan shape, spreading as they travel.
Power 50 Cooldown 2s Range 1200–5000
Lv 22 Stone Blast Ground Fires a barrage of stones forward.
Power 80 Cooldown 4s Range 500–4000
Lv 26 Beckon Lightning Electric Rayhound's exclusive skill. Summons lightning one after another in front, then charges forward at high speed through the gaps between the falling bolts.
Power 100 Cooldown 8s Range 500–1200
Lv 30 Electric Ball Electric Fires an electric ball that slowly pursues an enemy.
Power 100 Cooldown 8s Range 500–2500
Lv 40 Lightning Streak Electric Generates a lightning bolt that moves forward in a line.
Power 160 Cooldown 8s Range 500–2000
Lv 50 Lightning Bolt Electric Charges electric energy before blasting enemies with a powerful shock.
Power 450 Cooldown 20s Range 500–3000
Lv 70 Thunderstorm Electric Generates a huge tornado of lightning that moves slowly towards the enemy.
Power 600 Cooldown 30s Range 0–5000
Trust record

Sources & image provenance

Guide release
3.2.0
Game version
1.0.3
Current client build
24575825
Atlas data build
24575149
Source snapshot

© Pocketpair, Inc. Game portrait used for identification in an independent fan guide. The delivered file is self-hosted, clean, unmodified and SHA-256 verified against the pinned source.