Skutlass Ignis, Blazing Determined Draw
PALPEDIA · NO. 128B

Skutlass Ignis

Blazing Determined Draw

Water Fire

A bizarre species which temporarily separates its body and uses its bones to slice through enemies, at the risk of perishing itself upon taking too long. While unconfirmed, older individuals are said to deliberately stay separated in order to trigger their survival instincts and prolong their lifespans.

Rare Size M Food need 5/1050% male probability
Compare in Pal Lab

Skutlass Ignis at a glance

Base work: Kindling level 3 · Lumbering level 3

Getting one: Wild encounters: level 40–44.

Food: 5/10

Signature ability

Partner skill

Seared Fish Fillet

When activated, Skutlass Ignis becomes the player's katana (Attack: 2900~4200). If it does not revert to its normal form quickly, Skutlass Ignis will become incapacitated. It will also become incapacitated if Iaigiri is used.

At a glance

Base stats

Health70
Attack105
Defense80
Support100
Stamina100
Base operations

Work suitability

Kindling3
Lumbering3
Gathering2
Watering2
Traversal profile

Movement & value

Walk200
Run500
Movement sprint800
Transport300
Breeding power1590
Base price1,442
Field intelligence

Habitat

RegionsPalpagos Islands
Level range40–44
Availabilityday and night
Spawn records16
Encounter typewild
Capture modifier
Open day/night habitat map
Acquisition

Drops & special breeding

Special combination: Skutlass + Gobfin Ignis
Combat progression

Active-skill learnset

Active skills learned by Skutlass Ignis, ordered by unlock level
LevelSkillEffectNumbers
Lv 1 Hydro Jet Water Hurls a high speed ball of water at an enemy.
Power 40 Cooldown 2s Range 500–5000
Lv 7 Flare Arrow Fire Fires three flaming arrows in succession that home in on an enemy.
Power 120 Cooldown 8s Range 500–5000
Lv 15 Flare Storm Fire Generates two flaming tornadoes on either side before launching them at an enemy.
Power 200 Cooldown 12s Range 700–3000
Lv 22 Torrential Blast Water Fires a high-pressure stream of water forward. After a short delay, the stream branches off to the left and right.
Power 250 Cooldown 12s Range 500–3000
Lv 30 Hydro Slicer Water Mows down the frontal area with a blast of compressed water. The area struck by the blast erupts with water after a short delay.
Power 350 Cooldown 16s Range 0–4000
Lv 40 Hydro Laser Water Shoots pressurized water at extreme velocities, sweeping over a wide area in front of it.
Power 450 Cooldown 20s Range 500–1800
Lv 50 Fire Ball Fire Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Power 600 Cooldown 30s Range 500–5000
Lv 70 Geyser Gush Water Erupts massive pillars of water beneath and around the enemy.
Power 600 Cooldown 30s Range 0–5000
Trust record

Sources & image provenance

Guide release
3.2.0
Game version
1.0.3
Current client build
24575825
Atlas data build
24575149
Source snapshot

© Pocketpair, Inc. Game portrait used for identification in an independent fan guide. The delivered file is self-hosted, clean, unmodified and SHA-256 verified against the pinned source.