Vanwyrm, Aerial Marauder
PALPEDIA · NO. 064

Vanwyrm

Aerial Marauder

Fire Dark

The melodies of a flute made from the exoskeleton of a Vanwyrm are said to cross whole mountain ranges. In ages past, such flutes were used to signal an attack.

Rare Size L Naturally nocturnalPredatorFood need 5/1050% male probability
Compare in Pal Lab

Vanwyrm at a glance

Base work: Transporting level 3 · Kindling level 2

Getting one: Wild encounters: level 20–63.

Food: 5/10 · Naturally nocturnal

Travel: Flying mount · sprint 850 · stamina 150

Signature ability

Partner skill

Aerial Marauder

Can be ridden as a flying mount. While in party, increases damage player deals to enemy weak points by 20~40%. (Does not stack)

At a glance

Base stats

Health90
Attack115
Defense90
Support100
Stamina150
Base operations

Work suitability

Transporting3
Kindling2
Traversal profile

Movement & value

Walk350
Run700
Ride sprint850
Transport475
Breeding power1650
Base price1,464
Field intelligence

Habitat

RegionsPalpagos Islands
Level range20–63
Availabilityday and night
Spawn records561
Encounter typewild
Capture modifier
Open day/night habitat map
Acquisition

Drops & special breeding

Combat progression

Active-skill learnset

Active skills learned by Vanwyrm, ordered by unlock level
LevelSkillEffectNumbers
Lv 1 Air Cannon Neutral Quickly fires a burst of highly pressurized air.
Power 40 Cooldown 2s Range 500–4000
Lv 7 Ignis Blast Fire Hurls a ball of fire straight at an enemy.
Power 40 Cooldown 2s Range 500–5000
Lv 15 Spirit Fire Fire Shoots fireballs towards an enemy. The fireballs explode after a short distance, generating smaller fireballs that spread forward.
Power 80 Cooldown 4s Range 1000–3000
Lv 22 Ignis Breath Fire Shoots flames at an enemy, dealing continuous damage.
Power 160 Cooldown 8s Range 500–1500
Lv 26 Flame Breath Fire Vanwyrms exclusive skill. Advances while breathing fire from its mouth.
Power 200 Cooldown 12s Range 0–1000
Lv 30 Nightmare Ball Dark Creates a giant ball of darkness and hurls it at an enemy.
Power 300 Cooldown 16s Range 1000–5000
Lv 40 Fire Ball Fire Creates a giant ball of flame and hurls it at an enemy. The ball explodes over a wide area upon impact.
Power 600 Cooldown 30s Range 500–5000
Lv 50 Dark Laser Dark Charges dark energy before blasting enemies with a powerful beam.
Power 450 Cooldown 20s Range 500–1800
Lv 70 Dark Whisp Dark Fires a menacing ball of dark energy that pursues enemies.
Power 600 Cooldown 30s Range 0–1500
Trust record

Sources & image provenance

Guide release
3.2.0
Game version
1.0.3
Current client build
24575825
Atlas data build
24575149
Source snapshot

© Pocketpair, Inc. Game portrait used for identification in an independent fan guide. The delivered file is self-hosted, clean, unmodified and SHA-256 verified against the pinned source.