Eco Guide
TKB Gaming field guide · Stable build 13.0.4
Build a civilisation.
Save its world.
A practical, data-backed handbook for Eco—from your first campfire to a functioning economy, ecological policy and the meteor defence.
- 204
- records indexed
- 5
- core data families
- 13.0.4
- stable baseline
The survival plan
Every system touches the same world
Eco is not a sequence of isolated crafting unlocks. The guide connects personal progression to the settlement, market and ecosystem decisions it affects.
Your first Eco day
Choose a server, claim your place, coordinate specialities and avoid the resource traps that stall a new settlement.
Open guide → BUILDProduction without bottlenecks
Read crafting chains as shared infrastructure: labour, tables, power, storage, roads and logistics.
Open guide → GOVERNEconomy, laws and settlements
Understand currencies, contracts, districts, elected offices and data-backed environmental policy.
Open guide → PROTECTKeep the world alive
Track ecosystems, waste and pollution while building the industry needed to stop the meteor.
Open guide →
Build intelligence
A database tied to the game version
Search professions, wildlife, plants, vehicles and tools from the supplied Eco build. Exact recipe and stat cards carry their source type and verification date; incomplete records stay in the research queue instead of being guessed.
Explore 204 recordsLaunch coverage
- Profession and skill records43
- Animals26
- Plants and gatherables68
- Vehicles25
- Tools42
Community intelligence
Contribute to the Eco guide
Found a changed recipe, a clearer route or a missing server detail? Send it to the guide team. We will check it against the current build before publishing.