Economy, Settlements & Civics
Eco supports player-run economies and programmable governance. Shops connect specialists; contracts coordinate work; settlements define civic space; laws turn measured outcomes into enforceable rules.

A healthy market
Section titled “A healthy market”- Use a shared currency once barter becomes difficult to price.
- Keep buy and sell orders visible so producers can see demand.
- Price hauling, labour and fuel—not only raw ingredients.
- Avoid permanently underpricing critical professions.
- Fund roads, research and meteor infrastructure as public goods.
A defensible law
Section titled “A defensible law”- State the environmental or economic problem.
- Name the measured trigger and data source.
- Choose the narrowest action that can solve it.
- Explain cost, enforcement and review conditions.
- Set a review date after the world has produced enough new data.
Good governance makes the settlement more predictable. It should not make ordinary play impossible to understand.