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Crafting, Storage & Production

Crafting in Eco is a network of ingredients, work tables, skills, labour, time, power and storage access. A recipe can be unlocked and still be unusable because one of those links is missing.

Check in this order:

  1. Correct table and required module.
  2. Required skill and level.
  3. Ingredients in linked storage.
  4. Available labour calories.
  5. Fuel or electrical/mechanical power.
  6. Output storage capacity.
  7. Room requirements and table status.

Build small production cells around a clear input → work table → output flow. Name stockpiles and reserve output space. Roads and vehicles multiply a town’s productive capacity because hauling time is part of every recipe, even when it is not shown in the crafting duration.

The supplied 13.0.4 generated data defines the Bloomery recipe as:

  • Skill: Smelting level 1
  • Inputs: 2 Iron Concentrate and 6 Clay Mould
  • Outputs: 6 Iron Bar, 2 Slag and 3 returned Clay Mould
  • Labour: 60 calories
  • Base duration: 5 minutes

Server multipliers and later balance changes can alter practical costs, so use the in-game order screen for the final value on your server.