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      UK guide TKB Games

      Mountain rescue: off-road access, search and cave specialists

      The vehicle, trained-person and medical requirements are separate. Build for all three.

      In this chapter
      1. Choose a usable mountain region
      2. Read alternatives and personnel correctly
      3. A recommended readiness exercise
      4. Why a fully populated scene can still be stuck

      Choose a usable mountain region

      Mountain rescue is a good example of why the map is only the beginning of planning. Your specialised vehicles may reach the incident quickly while HART support, police supervision or patient transport arrives from the other end of the region. Start with a practical coverage area and keep the relevant partner services in reach.

      Use the mission details to distinguish the first rescue capability from later search and cave work. Our recommendation is to commission off-road response and ordinary medical cover first, then command and dogs, and finally specialist cave capability. This sequence is a planning aid, not an official unlock ladder.

      Read alternatives and personnel correctly

      Overdue Hikers (756) requests two vehicles from the Mountain Rescue 4x4 or SAR 4x4 group, one Control Van and one Search Dog Unit. Its generation conditions include three Mountain Rescue Stations, three Rescue Stations and one Police Station. The alternative row describes a shared requirement; it does not demand two of each 4x4.

      Amateur Explorers Trapped in Abandoned Mineshaft (760) demonstrates a larger step. It lists five Mountain Rescue Stations and two HART Bases among the prerequisites. Its available-personnel thresholds include 20 Cave Rescue Specialists; the incident itself requires 10. One Search Advisor and one Police Sergeant are also required at the incident.

      A recommended readiness exercise

      • Choose a common outdoor mission and a cave mission from your own possible-missions list.
      • Check each separate vehicle row, including command and dogs; verify qualifications are carried by personnel who can actually be dispatched.
      • Test a second mission while the first is still running. Identify whether the bottleneck is a vehicle, a specialist team or simply travel time.
      • Include the medical response and destinations in the test; do not stop checking when the rescue vehicles arrive.
      • Keep a reserve or a clearly agreed alliance fallback for the capability that blocks completion.

      Why a fully populated scene can still be stuck

      The mineshaft response combines mountain vehicles with fire engines, rescue support, fire command, police and HART resources. A green-looking cluster of 4x4s therefore says little about overall completion. Read the remaining vehicle and personnel messages individually and compare them with the exact variant of the incident.

      Custom mission spawn areas are explicitly supported on the referenced mountain missions. Use this to make a region operationally sensible, then observe where its actual incidents appear. Do not infer that every building type has the identical spawn-area controls.

      Keep names clear in your fleet: mountain 4x4, SAR 4x4 and medical ATV Carrier are different entries. Graphics and nicknames can make them look similar, but the mission requirement is the test that matters.

      Sources and further reading

      Latest editorial change: Added an answer-first summary, action checklist and related planning/reference link. Detailed source dates remain independent.

      Official sources establish game rules; practical build orders and planning examples are TKB recommendations. Follow the UK game’s current requirement panel where a later update differs.

      1. Overdue Hikers ↗
      2. Mineshaft rescue ↗
      3. Cardiac Arrest on Hike ↗