Budget the building, usable bays, extensions, vehicles and trained crew together. An extension can unlock a vehicle without adding an ordinary parking space.
Fire station
Building type 0 · Community reference retrieved 17 October 2026
- Baseline credits
- 100,000
- Coins
- 30
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 24
- Starting personnel
- 10
Observed purchase quote: 1,562,577 credits · Account-scaled example, not a starter price.
Community starter-vehicle options: Water Ladder / Light 4X4 Pump (L4P). Confirm what the purchase screen includes before subtracting its cost.
Successive ordinary bay upgrade costs: Level 1: 10,000 · Level 2: 50,000 · Level 3: 100,000 · Level 4: 100,000 · Level 5: 100,000 · Level 6: 100,000 · Level 7: 100,000 · Level 8: 100,000 · Level 9: 100,000 · Level 10: 100,000 · Level 11: 100,000 · Level 12: 100,000 · Level 13: 100,000 · Level 14: 100,000 · Level 15: 100,000 · Level 16: 100,000 · Level 17: 100,000 · Level 18: 100,000 · Level 19: 100,000 · Level 20: 100,000 · Level 21: 100,000 · Level 22: 100,000 · Level 23: 100,000 · Level 24: 100,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Ambulance extension | 100,000 / 20 | 7 Days | 0 spaces | AmbulanceRapid Response Vehicle |
| Aviation firefighting Extension | 100,000 / 20 | 5 Days | 0 spaces | Major Foam TenderRIVAirfield Firefighting Command VehicleRescue Stairs |
| Technical Rescue | 100,000 / 20 | 7 Days | 0 spaces | Light 4x4Boat Trailer |
| Foam Extension | 150,000 / 15 | 5 Days | 0 spaces | BFUF/WrCWrL CAFSRP CAFS |
| Swap Body Parking Space (slot 1) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 2) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 3) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 4) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 5) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 6) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 7) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 8) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 9) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 10) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 11) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 12) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | Water PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Airfield Operations Extension | 200,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | Airfield Operations VehicleAirfield Operations SupervisorMedical equipment trailer |
| Water Damage Pump Extension | 100,000 / 15 | 5 Days | 2 spaces · Reserved for listed vehicle types | Pump Trailer |
| Large Fire Station | 1,000,000 / 50 | 7 Days | 10 spaces | |
| Railway fire response | 150,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | RRU |
From the 24th fire station onwards, the cost of building a new fire station increases according to the following formula: 100.000+200.000*LOG2(Number of existing fire stations − 22). The Coins price remains constant!
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Fire academy
Building type 1 · Community reference retrieved 17 October 2026
- Baseline credits
- 500,000
- Coins
- 50
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 0
- Starting personnel
- Not established
Observed purchase quote: 500,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Additional classroom (slot 1) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms | |
| Additional classroom (slot 2) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms | |
| Additional classroom (slot 3) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms |
Finance Admins and admins can (expand) fire department schools with the help of credits from the association's funds. Alliance Educators and admins can start training courses at association fire- brigade schools.
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Ambulance station
Building type 2 · Community reference retrieved 17 October 2026
- Baseline credits
- 200,000
- Coins
- 35
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 19
- Starting personnel
- 3
Observed purchase quote: 200,000 credits · UK game purchase screen checked 17 October 2026.
Community starter-vehicle options: Ambulance. Confirm what the purchase screen includes before subtracting its cost.
Successive ordinary bay upgrade costs: Level 1: 10,000 · Level 2: 50,000 · Level 3: 100,000 · Level 4: 100,000 · Level 5: 100,000 · Level 6: 100,000 · Level 7: 100,000 · Level 8: 100,000 · Level 9: 100,000 · Level 10: 100,000 · Level 11: 100,000 · Level 12: 100,000 · Level 13: 100,000 · Level 14: 100,000 · Level 15: 100,000 · Level 16: 100,000 · Level 17: 100,000 · Level 18: 100,000 · Level 19: 100,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Mass Casualty Extension | 150,000 / 20 | 5 Days | 2 spaces · Reserved for listed vehicle types | Mass Casualty EquipmentAmbulance Officer |
| Large Ambulance Station | 1,000,000 / 50 | 7 Days | 10 spaces | |
| General Practitioner | 100,000 / 15 | 5 Days | Parking not established | Community MidwifeSpecialist Paramedic RRV |
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Medical Academy
Building type 3 · Community reference retrieved 17 October 2026
- Baseline credits
- 500,000
- Coins
- 50
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 0
- Starting personnel
- Not established
Observed purchase quote: 500,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Additional classroom (slot 1) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms | |
| Additional classroom (slot 2) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms | |
| Additional classroom (slot 3) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms |
Finance Admins and admins can (expand) association rescue schools with the help of credits from the association's funds. Alliance Educators and admins can start training courses at association rescue schools.
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Hospital
Building type 4 · Community reference retrieved 17 October 2026
- Baseline credits
- 200,000
- Coins
- 25
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 30
- Starting personnel
- Not established
Observed purchase quote: 200,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| General Internal | 10,000 / 10 | 7 Days | Parking not established | |
| General Surgeon | 10,000 / 10 | 7 Days | Parking not established | |
| Gynecology | 70,000 / 15 | 7 Days | Parking not established · Requires: General Surgeon | |
| Urology | 70,000 / 15 | 7 Days | Parking not established · Requires: General Surgeon | |
| Traumatology | 70,000 / 15 | 7 Days | Parking not established · Requires: General Surgeon | |
| Neurology | 70,000 / 15 | 7 Days | Parking not established · Requires: General Internal | |
| Neurosurgery | 70,000 / 15 | 7 Days | Parking not established · Requires: General Surgeon | |
| Cardiology | 70,000 / 15 | 7 Days | Parking not established · Requires: General Internal | |
| Cardiac Surgery | 70,000 / 15 | 7 Days | Parking not established · Requires: General Surgeon | |
| Large Hospital | 200,000 / 50 | 7 Days | Parking not established · Adds 10 beds | |
| PPCI | 70,000 / 15 | 7 Days | Parking not established · Requires: Large Hospital | |
| Stroke Center | 70,000 / 15 | 7 Days | Parking not established · Requires: Large Hospital | |
| Burns | 70,000 / 15 | 7 Days | Parking not established · Requires: Large Hospital | |
| Children | 70,000 / 15 | 7 Days | Parking not established · Requires: Large Hospital | |
| Critical Care | 70,000 / 15 | 7 Days | Parking not established · Requires: Large Hospital | |
| Central Delivery Suite | 70,000 / 15 | 7 Days | Parking not established · Requires: Large Hospital | |
| Major Trauma Centre | 70,000 / 15 | 7 Days | Parking not established · Requires: Major Trauma Centre | |
| Major Hospital | 500,000 / 50 | 7 Days | Parking not established · Requires: Large Hospital · Adds 10 beds |
Finance ministers and admins can (expand) association hospitals with the help of credits from the association treasury.
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Medical Helicopter station
Building type 5 · Community reference retrieved 17 October 2026
- Baseline credits
- 1,000,000
- Coins
- 50
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 2
- Starting personnel
- 1
Observed purchase quote: 1,000,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Level 1: 1,000,000
Up to the 125th building (of all types) a total of max. 4 landing sites can be built. After that the number increases by 1 every 25 buildings (starting at the 125th).
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Police station
Building type 6 · Community reference retrieved 17 October 2026
- Baseline credits
- 100,000
- Coins
- 35
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 19
- Starting personnel
- 2
Observed purchase quote: 1,410,918 credits · Account-scaled example, not a starter price.
Community starter-vehicle options: Incident response vehicle. Confirm what the purchase screen includes before subtracting its cost.
Successive ordinary bay upgrade costs: Level 1: 10,000 · Level 2: 50,000 · Level 3: 100,000 · Level 4: 100,000 · Level 5: 100,000 · Level 6: 100,000 · Level 7: 100,000 · Level 8: 100,000 · Level 9: 100,000 · Level 10: 100,000 · Level 11: 100,000 · Level 12: 100,000 · Level 13: 100,000 · Level 14: 100,000 · Level 15: 100,000 · Level 16: 100,000 · Level 17: 100,000 · Level 18: 100,000 · Level 19: 100,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Prison cell | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 1) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 2) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 3) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 4) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 5) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 6) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 7) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 8) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 9) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Police & Public Order Extension | 100,000 / 15 | 7 Days | 1 spaces · Reserved for listed vehicle types | Multiple Dog CarrierDetention VanMounted UnitMulti-Role Armoured Vehicle |
| Additional Detention Van Parking Spaces | 100,000 / 15 | 5 Days | 2 spaces · Reserved for listed vehicle types · Requires: Police & Public Order Extension | |
| Aviation policing Extension | 100,000 / 20 | 5 Days | 0 spaces | Armed Cell Van |
| Airfield Operations Extension | 200,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | Airfield Operations VehicleAirfield Operations SupervisorMedical equipment trailer |
| Large Police Station | 1,000,000 / 50 | 7 Days | 10 spaces | |
| Large Prison | 200,000 / 50 | 7 Days | Parking not established · Adds 10 cells | |
| Railway Police | 200,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | EIU |
From the 24th police station onwards, the costs for the new construction of a police station increase according to the following formula: 100.000+200.000*LOG2(Number of existing police stations − 22). The Coins price remains constant!
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Dispatch Center
Building type 7 · Community reference retrieved 17 October 2026
- Baseline credits
- 0
- Coins
- 0
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 0
- Starting personnel
- Not established
Observed purchase quote: 0 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
The control center is the administrative center.
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Police training centre
Building type 8 · Community reference retrieved 17 October 2026
- Baseline credits
- 500,000
- Coins
- 50
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 0
- Starting personnel
- Not established
Observed purchase quote: 500,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Additional classroom (slot 1) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms | |
| Additional classroom (slot 2) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms | |
| Additional classroom (slot 3) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms |
Finance Admins and admins can (expand) association police schools with the help of credits from the association's Funds. Alliance Educators and admins can start training courses at association police schools.
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Police Aviation
Building type 13 · Community reference retrieved 17 October 2026
- Baseline credits
- 1,000,000
- Coins
- 50
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 3
Observed purchase quote: 1,000,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Level 1: 1,000,000 · Level 2: 1,000,000 · Level 3: 1,000,000 · Level 4: 1,000,000 · Level 5: 1,000,000
Up to 6 landing sites can be built per station (expansion stages). Up to the 125th building (of all types) a total of max. 4 landing sites can be built. After that the number increases by 1 every 25 buildings (starting at the 125th).
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Staging area
Building type 14 · Community reference retrieved 17 October 2026
- Baseline credits
- 0
- Coins
- 0
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 0
- Starting personnel
- Not established
Observed purchase quote: 0 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
You can station as many of your own vehicles as you like at a staging area, members of the alliance can use the staging area. A staging area remains for 24 hours, but you can reset it to 24 hours at any time.With Premium Account you can have 8 staging areas at the same time
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Prison
Building type 16 · Community reference retrieved 17 October 2026
- Baseline credits
- 100,000
- Coins
- Not established
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 0
- Starting personnel
- Not established
Legacy Prison type: disabled on the observed purchase screen. Use the current Custody Suite entry.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Prison cell | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 1) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 2) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 3) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 4) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 5) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 6) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 7) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 8) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 9) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 10) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 11) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 12) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 13) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 14) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 15) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 16) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 17) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 18) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 19) | 50,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Large Prison | 200,000 / 50 | 7 Days | Parking not established · Adds 10 cells |
This building can only be built and developed by admins and finance ministers with credits from the association's treasury.The built Prison Cells are available to all members of the association.
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Fire station (Small station)
Building type 18 · Community reference retrieved 17 October 2026
- Baseline credits
- 50,000
- Coins
- 25
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 10
Observed purchase quote: 781,288 credits · Account-scaled example, not a starter price.
Community starter-vehicle options: Water Ladder / Light 4X4 Pump (L4P). Confirm what the purchase screen includes before subtracting its cost.
Successive ordinary bay upgrade costs: Level 1: 10,000 · Level 2: 50,000 · Level 3: 100,000 · Level 4: 100,000 · Level 5: 100,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Ambulance extension | 100,000 / 20 | 7 Days | 0 spaces | AmbulanceRapid Response Vehicle |
| Aviation firefighting Extension | 100,000 / 20 | 5 Days | 0 spaces | Major Foam TenderRIVAirfield Firefighting Command VehicleRescue Stairs |
| Technical Rescue | 100,000 / 20 | 7 Days | 0 spaces | Light 4x4Boat Trailer |
| Foam Extension | 150,000 / 15 | 5 Days | 0 spaces | BFUF/WrCWrL CAFSRP CAFS |
| Swap Body Parking Space (slot 1) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | PMWater PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Swap Body Parking Space (slot 2) | 50,000 / 20 | 7 Days | 1 spaces · Reserved for listed vehicle types | PMWater PodBulk Foam PodRescue PodCommand PodWelfare PodBASU PodMisting PodHazardous Materials PodOSU PodHVP |
| Airfield Operations Extension | 200,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | Airfield Operations VehicleAirfield Operations SupervisorMedical equipment trailer |
| Water Damage Pump Extension | 100,000 / 15 | 5 Days | 2 spaces · Reserved for listed vehicle types | Pump Trailer |
| Railway fire response | 150,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | RRU |
From the 24th fire station onwards, the cost of building a new fire station increases according to the following formula: (50.000+100.000*LOG2(Number of existing fire stations − 22)) / 2. max. 1 Million Credits. The Coins price remains constant!
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Police station (Small station)
Building type 19 · Community reference retrieved 17 October 2026
- Baseline credits
- 50,000
- Coins
- 25
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 2
Observed purchase quote: 705,459 credits · Account-scaled example, not a starter price.
Community starter-vehicle options: Incident response vehicle. Confirm what the purchase screen includes before subtracting its cost.
Successive ordinary bay upgrade costs: Level 1: 10,000 · Level 2: 50,000 · Level 3: 100,000 · Level 4: 100,000 · Level 5: 100,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Prison cell | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 1) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 2) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 3) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 4) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 5) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 6) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 7) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 8) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 9) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Police & Public Order Extension | 100,000 / 15 | 7 Days | 1 spaces · Reserved for listed vehicle types | Multiple Dog CarrierDetention VanMounted UnitMulti-Role Armoured Vehicle |
| Aviation policing Extension | 100,000 / 20 | 5 Days | 0 spaces | Armed Cell Van |
| Airfield Operations Extension | 200,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | Airfield Operations VehicleAirfield Operations SupervisorMedical equipment trailer |
| Railway Police | 200,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | EIU |
From the 24th police station onwards, the costs for the new construction of a police station are calculated according to the following formula: (50.000+100.000*LOG2(Number of existing police stations − 22)) / 2. The Coins price remains constant!
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Ambulance station (Small station)
Building type 20 · Community reference retrieved 17 October 2026
- Baseline credits
- 100,000
- Coins
- 25
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 3
Observed purchase quote: 100,000 credits · UK game purchase screen checked 17 October 2026.
Community starter-vehicle options: Ambulance. Confirm what the purchase screen includes before subtracting its cost.
Successive ordinary bay upgrade costs: Level 1: 10,000 · Level 2: 50,000 · Level 3: 100,000 · Level 4: 100,000 · Level 5: 100,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Mass Casualty Extension | 150,000 / 20 | 5 Days | 2 spaces · Reserved for listed vehicle types | Mass Casualty EquipmentAmbulance Officer |
| General Practitioner | 100,000 / 15 | 5 Days | Parking not established | Community MidwifeSpecialist Paramedic RRV |
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Urgent Treatment Center
Building type 21 · Community reference retrieved 17 October 2026
- Baseline credits
- 100,000
- Coins
- 25
- Starting vehicle spaces
- 2
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 0
Observed purchase quote: 100,000 credits · UK game purchase screen checked 17 October 2026.
Community starter-vehicle options: None. You can buy a max of 2 Vehicles. Confirm what the purchase screen includes before subtracting its cost.
Successive ordinary bay upgrade costs: Level 1: 20,000 · Level 2: 20,000 · Level 3: 20,000 · Level 4: 20,000 · Level 5: 20,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| General Internal | 10,000 / 10 | 7 Days | Parking not established | |
| General Practitioner (UTC) | 100,000 / 15 | 5 Days | Parking not established | Community MidwifeSpecialist Paramedic RRV |
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Home Response Location
Building type 22 · Community reference retrieved 17 October 2026
- Baseline credits
- 10,000
- Coins
- 10
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 0
- Starting personnel
- 1
Observed purchase quote: 10,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
It can only Store: Fire Officer, Rapid Response Vehicle, Operational Team Leader, General Practitioner, Community First Responder, Ambulance Officer and the Dog Support Unit (DSU)
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Large complex
Building type 23 · Community reference retrieved 17 October 2026
- Baseline credits
- Not established
- Coins
- Not established
- Starting vehicle spaces
- 0
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 0
Complex conversion: no standalone purchase price established.
Successive ordinary bay upgrade costs: Not established in this reference.
TOO EXPENSIVE, DON'T BUY IT, DON'T EXPAND IT
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Small complex
Building type 24 · Community reference retrieved 17 October 2026
- Baseline credits
- Not established
- Coins
- Not established
- Starting vehicle spaces
- 0
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 0
Complex conversion: no standalone purchase price established.
Successive ordinary bay upgrade costs: Not established in this reference.
TOO EXPENSIVE, DON'T BUY IT, DON'T EXPAND IT
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
HART Base
Building type 25 · Community reference retrieved 17 October 2026
- Baseline credits
- 400,000
- Coins
- 25
- Starting vehicle spaces
- 5
- Maximum ordinary upgrade level
- 20
- Starting personnel
- 10
Observed purchase quote: 400,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Level 1: 10,000 · Level 2: 25,000 · Level 3: 50,000 · Level 4: 100,000 · Level 5: 100,000 · Level 6: 100,000 · Level 7: 100,000 · Level 8: 100,000 · Level 9: 100,000 · Level 10: 150,000 · Level 11: 150,000 · Level 12: 150,000 · Level 13: 150,000 · Level 14: 150,000 · Level 15: 200,000 · Level 16: 200,000 · Level 17: 200,000 · Level 18: 200,000 · Level 19: 200,000 · Level 20: 200,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Mass Casualty Extension | 150,000 / 20 | 5 Days | Parking not established |
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Large Police Depot
Building type 26 · Community reference retrieved 17 October 2026
- Baseline credits
- 1,000,000
- Coins
- 50
- Starting vehicle spaces
- 10
- Maximum ordinary upgrade level
- 20
- Starting personnel
- 20
Observed purchase quote: 1,000,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Level 1: 20,000 · Level 2: 50,000 · Level 3: 100,000 · Level 4: 150,000 · Level 5: 200,000 · Level 6: 200,000 · Level 7: 200,000 · Level 8: 200,000 · Level 9: 200,000 · Level 10: 300,000 · Level 11: 300,000 · Level 12: 300,000 · Level 13: 300,000 · Level 14: 300,000 · Level 15: 400,000 · Level 16: 400,000 · Level 17: 400,000 · Level 18: 400,000 · Level 19: 400,000 · Level 20: 400,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Prison cell | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 1) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 2) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 3) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 4) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 5) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 6) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 7) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 8) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 9) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 10) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 11) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 12) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 13) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 14) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 15) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 16) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 17) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 18) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 19) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 20) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 21) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 22) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 23) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 24) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 25) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 26) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 27) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 28) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 29) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 30) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 31) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 32) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 33) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 34) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 35) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 36) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 37) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 38) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Additional cell (slot 39) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Police & Public Order Extension | 100,000 / 15 | 7 Days | 1 spaces · Reserved for listed vehicle types | Multiple Dog CarrierDetention VanMounted UnitMulti-Role Armoured Vehicle |
| Additional Detention Van Parking Spaces | 100,000 / 15 | 5 Days | 2 spaces · Reserved for listed vehicle types · Requires: Police & Public Order Extension | |
| Aviation policing Extension | 100,000 / 20 | 5 Days | 0 spaces | Armed Cell Van |
| Airfield Operations Extension | 200,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | Airfield Operations VehicleAirfield Operations SupervisorMedical equipment trailer |
| Railway Police | 200,000 / 25 | 5 Days | 2 spaces · Reserved for listed vehicle types | EIU |
You Can build every 50 Police Stations. Each level gives two more parking lots.
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Lifeboat Station
Building type 27 · Community reference retrieved 17 October 2026
- Baseline credits
- 100,000
- Coins
- 35
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 5
Observed purchase quote: 100,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Level 1: 20,000 · Level 2: 20,000 · Level 3: 20,000 · Level 4: 20,000 · Level 5: 20,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Hovercraft Extension | 100,000 / 20 | 5 Days | 1 spaces | Hovercraft (Trailer)Hovercraft Transporter |
| Beach Lifeguard | 100,000 / 20 | 5 Days | 2 spaces | Rescue Watercraft (Trailer) |
| Flood Rescue | 100,000 / 20 | 5 Days | 1 spaces | Flood Rescue Unit (Trailer) |
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Coastguard Rescue Station
Building type 28 · Community reference retrieved 17 October 2026
- Baseline credits
- 100,000
- Coins
- 35
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 4
Observed purchase quote: 100,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Level 1: 20,000 · Level 2: 20,000 · Level 3: 20,000 · Level 4: 20,000 · Level 5: 20,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Mud Decontamination | 100,000 / 20 | 5 Days | 1 spaces · Mud rescue vehicle itself shows no extension prerequisite in the UK market, 2026-10-17. | Mud Decontamination Unit |
| Flood Rescue | 100,000 / 20 | 5 Days | 1 spaces | Flood Rescue Unit (Trailer) |
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Search and Rescue College
Building type 29 · Community reference retrieved 17 October 2026
- Baseline credits
- 500,000
- Coins
- 50
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 0
- Starting personnel
- Not established
Observed purchase quote: 500,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Additional classroom (slot 1) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms | |
| Additional classroom (slot 2) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms | |
| Additional classroom (slot 3) | 400,000 / 40 | 7 Days | Parking not established · Adds 1 classrooms |
Finance Admins and admins can (expand) association Search and Rescue College with the help of credits from the association's Funds. Alliance Educators and admins can start training courses at association Search and Rescue College.
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Coastal Rescue Heliport
Building type 30 · Community reference retrieved 17 October 2026
- Baseline credits
- 1,000,000
- Coins
- 50
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 1
Observed purchase quote: 1,000,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Level 1: 1,000,000 · Level 2: 1,000,000 · Level 3: 1,000,000 · Level 4: 1,000,000 · Level 5: 1,000,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Helicopter Hangar | 10,000 / 1 | 0 Days | 1 spaces | Coastguard Rescue HelicopterCoastguard Rescue Helicopter (Large) |
| Additional Helicopter Hangar (slot 1) | 200,000 / 15 | 4 Days | 1 spaces · Requires: Helicopter Hangar | Coastguard Rescue HelicopterCoastguard Rescue Helicopter (Large) |
| Additional Helicopter Hangar (slot 2) | 200,000 / 15 | 4 Days | 1 spaces · Requires: Additional Helicopter Hangar | Coastguard Rescue HelicopterCoastguard Rescue Helicopter (Large) |
| Additional Helicopter Hangar (slot 3) | 200,000 / 15 | 4 Days | 1 spaces · Requires: Additional Helicopter Hangar | Coastguard Rescue HelicopterCoastguard Rescue Helicopter (Large) |
| Additional Helicopter Hangar (slot 4) | 200,000 / 15 | 4 Days | 1 spaces · Requires: Additional Helicopter Hangar | Coastguard Rescue HelicopterCoastguard Rescue Helicopter (Large) |
Up to 6 landing sites can be built per station (expansion stages). Up to the 125th building (of all types) a total of max. 4 landing sites can be built. After that the number increases by 1 every 25 buildings (starting at the 125th).
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Search and Rescue HQ
Building type 31 · Community reference retrieved 17 October 2026
- Baseline credits
- 100,000
- Coins
- 50
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 10
Observed purchase quote: 211,394 credits · Account-scaled example, not a starter price.
Successive ordinary bay upgrade costs: Level 1: 10,000 · Level 2: 50,000 · Level 3: 100,000 · Level 4: 100,000 · Level 5: 100,000
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| SAR Flood Rescue Extension | 100,000 / 15 | 3 Days | 0 spaces | SAR Flood Rescue (Trailer) |
| SAR Ambulance Extension | 100,000 / 15 | 3 Days | 0 spaces | RRV |
!
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
GP Surgery
Building type 32 · Community reference retrieved 17 October 2026
- Baseline credits
- 200,000
- Coins
- 35
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 3
- Starting personnel
- 2
Observed purchase quote: 200,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Mountain Rescue Station
Building type 33 · Community reference retrieved 17 October 2026
- Baseline credits
- 500,000
- Coins
- 50
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 14
- Starting personnel
- 3
Observed purchase quote: 500,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Level 1: 10,000 · Level 2: 50,000 · Level 3: 100,000 · Level 4: 100,000 · Level 5: 100,000 · Level 6: 100,000 · Level 7: 100,000 · Level 8: 100,000 · Level 9: 100,000 · Level 10: 100,000 · Level 11: 100,000 · Level 12: 100,000 · Level 13: 100,000 · Level 14: 100,000
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Recovery Centre
Building type 34 · Community reference retrieved 17 October 2026
- Baseline credits
- 300,000
- Coins
- 30
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 5
- Starting personnel
- 2
Observed purchase quote: 300,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| HGV Recovery | 150,000 / 25 | 5 Days | 1 spaces | HGV Recovery Vehicle |
| Vehicle Parking Lot | 25,000 / 5 | 3 Days | Parking not established | |
| Additional Vehicle Parking Lot Space (slot 1) | 25,000 / 5 | 3 Days | Parking not established · Requires: HGV Recovery | |
| Additional Vehicle Parking Lot Space (slot 2) | 25,000 / 5 | 3 Days | Parking not established · Requires: Vehicle Parking Lot | |
| Additional Vehicle Parking Lot Space (slot 3) | 25,000 / 5 | 3 Days | Parking not established · Requires: Additional Vehicle Parking Lot Space | |
| Additional Vehicle Parking Lot Space (slot 4) | 25,000 / 5 | 3 Days | Parking not established · Requires: Additional Vehicle Parking Lot Space | |
| Additional Vehicle Parking Lot Space (slot 5) | 25,000 / 5 | 3 Days | Parking not established · Requires: Additional Vehicle Parking Lot Space | |
| Additional Vehicle Parking Lot Space (slot 6) | 25,000 / 5 | 3 Days | Parking not established · Requires: Additional Vehicle Parking Lot Space | |
| Additional Vehicle Parking Lot Space (slot 7) | 25,000 / 5 | 3 Days | Parking not established · Requires: Additional Vehicle Parking Lot Space | |
| Additional Vehicle Parking Lot Space (slot 8) | 25,000 / 5 | 3 Days | Parking not established · Requires: Additional Vehicle Parking Lot Space | |
| Additional Vehicle Parking Lot Space (slot 9) | 25,000 / 5 | 3 Days | Parking not established · Requires: Additional Vehicle Parking Lot Space |
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Bomb Disposal HQ
Building type 35 · Community reference retrieved 17 October 2026
- Baseline credits
- 500,000
- Coins
- 50
- Starting vehicle spaces
- 1
- Maximum ordinary upgrade level
- 9
- Starting personnel
- 10
Observed purchase quote: 500,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Marine Unit | 100,000 / 20 | 3 Days | 2 spaces · Reserved for listed vehicle types | Marine EOD Response VehicleMarine EOD Equipment Van |
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Custody Suite
Building type 36 · Community reference retrieved 17 October 2026
- Baseline credits
- 100,000
- Coins
- 35
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 0
- Starting personnel
- Not established
Observed purchase quote: 100,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Prison Cell (slot 1) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 2) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 3) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 4) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 5) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 6) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 7) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 8) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 9) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 10) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 11) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 12) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 13) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 14) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 15) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 16) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 17) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 18) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 19) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Prison Cell (slot 20) | 25,000 / 5 | 7 Days | Parking not established · Adds 1 cells | |
| Large Prison | 200,000 / 50 | 7 Days | Parking not established · Adds 10 cells |
Functions like the Prison for Alliances, but enabled for players, allows for a max of 30 cells, when fully expanded. No vehicles here
Source: LSSM UK building definitions · retrieved 17 October 2026. Community reference, not a fresh live check of each field.
Lifeguard Station
Building type 37 · Live fields checked 17 October 2026
- Baseline credits
- 100,000
- Coins
- 35
- Starting vehicle spaces
- Not established
- Maximum ordinary upgrade level
- 5
- Starting personnel
- Not established
Observed purchase quote: 100,000 credits · UK game purchase screen checked 17 October 2026.
Successive ordinary bay upgrade costs: Not established in this reference.
Extensions and prerequisites
| Extension | Credits / coins | Construction | Spaces / prerequisites | Vehicles unlocked |
|---|---|---|---|---|
| Inland Rescue Boat Extension | 15,000 / 5 | 3 days | Parking not established · UK game Extensions tab, 2026-10-17 | Inland Rescue Boat (Trailer) |
| Rescue Watercraft Extension | 15,000 / 5 | 3 days | Parking not established · UK game Extensions tab, 2026-10-17 | Rescue Watercraft (Trailer) |