The guide now records 120 UK vehicle identities, types 0–119, observed in the game’s vehicle markets on 17 October 2026. That establishes the inventory observed on that date, not that every gameplay relationship has been reverified.
Corrections from the UK game
| Unit | Field | Previous reference | Observed value |
|---|---|---|---|
| HazMat Unit | cost.credits | 17300 | 19200 |
| Traffic Car | cost.coins | 35 | 10 |
| Armed Traffic Car | cost.coins | 35 | 10 |
| Coastguard Commander | staffing.maximum | 5 | 1 |
| Hovercraft Transporter | staffing.maximum | 1 | 3 |
| Drone Vehicle (SAR HQ) | training duration days | 3 | 5 |
| SAR 4x4 | staffing.maximum | 1 | 4 |
| RRU | staffing.minimum | 1 | 2 |
| RRU | staffing.maximum | 2 | 6 |
| PM | acquisition at building 0 | Swap Body Parking Space | No required extension displayed in market |
| Coastguard Mud Rescue Unit | acquisition at building 28 | Mud Decontamination | No required extension displayed in market |
New market identities
- 117 · Coastguard Drone Unit: 30,000 credits / 20 coins; minimum and maximum two crew; Drone Operator Training.
- 118 · Lifeguard Quadbike: 10,000 credits / 10 coins; maximum two crew; Lifeguard Training.
- 119 · Lifeguard 4x4: 20,000 credits / 15 coins; maximum four crew; Lifeguard Training.
Minimum crews for types 118 and 119 were not shown and remain unknown. Their exact mission capability mappings are not inferred from their names. The two lifeguard vehicles appear as compatible tow vehicles for the inland rescue boat and rescue watercraft trailers.
Evidence by field
- Vehicle identity and purchase prices: all 120 market cards checked 17 October 2026. Coin prices are alternatives to credit prices, not additions.
- Minimum and maximum crew: refreshed only where explicitly displayed. Missing market values retain their older community evidence or remain unknown. No missing value is converted to zero or one.
- Training: market course names and academy durations are separate facts. SAR Drone Operator Training was corrected from three to five days. Fire and SAR academy screens showed five days; this does not refresh every course or required trained-staff count.
- Building reference: community definitions retrieved 17 October, with separately labelled live purchase quotes. Fire, police and SAR HQ quotes were account-scaled. Lifeguard trailer extension prices and three-day durations were checked in-game. Parking and construction details not observed remain community reference or unknown.
- Mission data: the official October snapshot has 1,083 records and 847 base IDs. Historical interpreted dossiers keep their own dates. Exact matching checks the full record ID, base ID, overlay index and additive overlays; unmatched variants never borrow base requirements.
- Strategy and earnings: purchase orders and blueprints are TKB recommendations. Worksheet examples are hypothetical. No empirical earnings benchmark was collected for this update.
How to reproduce a check
In the UK game, open a suitable building and its Vehicle Market. Read the card’s price, crew and education text. Use the building’s Extensions tab for parking and construction requirements, and an available academy’s course selector for duration. Prices shown by a large account may differ from starter prices. No purchases or account changes were made during research.
For missions, open the official catalogue and select the same variant. In this guide, current quantities appear above the historical dossier; a field-level change list explains differences in requirements, chances, prerequisites, additional conditions and rewards.
Vehicle dossiers → · Building evidence → · Current missions →