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MissionChief UK THE TKB FIELD GUIDE

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      UK guide TKB Games

      Station blueprints: fleet, crew and full purchase budget

      Choose a role, fund its housing and crew, then launch the complete team. Each template makes its remaining support needs explicit.

      Two-pump local fire station

      Two separate one-pump jobs, or a two-pump response nearby.

      Building: Fire station (Small station) · Spaces needed: 2 · Full-seat staffing target: 18

      Fleet purchase list
      VehicleCountIncluded starterAdditional purchase
      Water Ladder215,000
      Building baseline
      50,000
      Additional vehicles
      5,000
      Ordinary bay upgrades
      10,000
      Building, bays and vehicle budget
      65,000 credits

      Crew: Plan five crew per pump while recruiting; 18 staff fills both vehicles. Set each vehicle’s assigned crew so the second can actually leave.

      Courses: No specialist course shown in the pump market.

      Coverage limits: Basic pumping only. No aerial, rescue-support, command, HazMat or water-carrier capability.

      Build in this order

      1. Choose a small fire station and the included Water Ladder.
      2. Buy level 1 for the second bay, then the second Water Ladder.
      3. Assign both crews and test two simultaneous departures.

      Included starter vehicle is assumed. If your purchase screen does not include it, add 5,000 credits.

      Building and extension details →

      Local fire and rescue hub

      Pumping, aerial, rescue support and officer coverage for nearby stations.

      Building: Fire station · Spaces needed: 5 · Full-seat staffing target: 29

      Fleet purchase list
      VehicleCountIncluded starterAdditional purchase
      Water Ladder215,000
      Aerial Appliance1010,000
      Rescue Support Unit (RSU)1012,180
      Fire Officer1010,000
      Building baseline
      100,000
      Additional vehicles
      37,180
      Ordinary bay upgrades
      260,000
      Building, bays and vehicle budget
      397,180 credits

      Crew: 29 staff fills all seats; allow relief for training. The total is a planning target, not a universal mission minimum.

      Courses: No specialist course shown for these five vehicle types.

      Coverage limits: Does not cover BASU, water-carrier, HazMat or ICCU requests. Support those from another ready hub.

      Build in this order

      1. Buy the included pump and add four ordinary bays in level order.
      2. Buy the second pump, aerial, RSU and Fire Officer.
      3. Keep each role available locally before enabling more demanding generation.

      Ordinary bay costs escalate: 10,000 + 50,000 + 100,000 + 100,000. A cheaper dispersed fleet may be better early on.

      Building and extension details →

      Two-car police patrol post

      Two patrol responses or two prisoner transport opportunities.

      Building: Police station (Small station) · Spaces needed: 2 · Full-seat staffing target: 4

      Fleet purchase list
      VehicleCountIncluded starterAdditional purchase
      Incident response vehicle215,000
      Building baseline
      50,000
      Additional vehicles
      5,000
      Ordinary bay upgrades
      10,000
      Building, bays and vehicle budget
      65,000 credits

      Crew: Four staff fills both IRVs. The community reference starts a small station with two; recruit before expecting full crews on both.

      Courses: No specialist course shown for IRVs.

      Coverage limits: No dog, firearms, traffic or public-order capability. Prisoners still need an available destination.

      Build in this order

      1. Choose the included IRV.
      2. Add one ordinary bay and one IRV.
      3. Confirm custody access and both cars can deploy.

      Count police stations before expanding: prepare dog and armed-response coverage before their thresholds.

      Building and extension details →

      Two-ambulance transport post

      Two simultaneous patient transports with ordinary ambulances.

      Building: Ambulance station (Small station) · Spaces needed: 2 · Full-seat staffing target: 4

      Fleet purchase list
      VehicleCountIncluded starterAdditional purchase
      Ambulance215,000
      Building baseline
      100,000
      Additional vehicles
      5,000
      Ordinary bay upgrades
      10,000
      Building, bays and vehicle budget
      115,000 credits

      Crew: Four staff fills both vehicles. Recruit at least one beyond the community starting complement of three.

      Courses: No specialist course shown for ordinary ambulances.

      Coverage limits: No critical care, HART, ambulance command or specialist paramedic coverage.

      Build in this order

      1. Choose the included ambulance.
      2. Add one bay, then a second ambulance.
      3. Verify hospital access and observe the full transport-and-return cycle.

      An RRV can treat but is not a substitute for these transport seats.

      Building and extension details →

      HART response core

      PRV, SRV, ATV transport, welfare and tactical ambulance command in one base.

      Building: HART Base · Spaces needed: 5 · Full-seat staffing target: 10

      Fleet purchase list
      VehicleCountIncluded starterAdditional purchase
      PRV1012,000
      SRV1012,000
      ATV Carrier1012,000
      Welfare Vehicle1015,000
      Ambulance Control Unit1050,000
      Building baseline
      400,000
      Additional vehicles
      101,000
      Ordinary bay upgrades
      0
      Building, bays and vehicle budget
      501,000 credits

      Crew: Ten staff fills these five vehicles. Plan six HART-qualified staff across PRV/SRV/ATV and two Tactical Command staff for the control unit, plus relief.

      Courses: HART Training and Tactical Command Course; verify durations in the Medical Academy. Alliance course fees are additional.

      Coverage limits: Ordinary ambulance transport, SORT/CBRN and Ambulance Officer requirements are separate.

      Build in this order

      1. Secure the five starting bays shown in the community reference.
      2. Train and assign the specialist teams before launch.
      3. Buy and crew all five vehicles, with ambulance support nearby.

      This is a support base. Its presence alone does not complete every HART mission.

      Building and extension details →

      Coastguard search and rope team

      A CRV, rope-rescue unit and coastal commander for shore operations.

      Building: Coastguard Rescue Station · Spaces needed: 3 · Full-seat staffing target: 11

      Fleet purchase list
      VehicleCountIncluded starterAdditional purchase
      CRV1020,000
      Coastguard Rope Rescue Unit1035,000
      Coastguard Commander1025,000
      Building baseline
      100,000
      Additional vehicles
      80,000
      Ordinary bay upgrades
      40,000
      Building, bays and vehicle budget
      220,000 credits

      Crew: Eleven staff fills the fleet: five CRV, five rope-rescue, one commander. Recruit beyond the community starting four.

      Courses: Rope Rescue Training: 3 days; Coastal Command Training: 5 days, observed in the Search and Rescue College. Train the assigned specialist crews.

      Coverage limits: No boat, helicopter, mud decontamination, flood trailer or drone capability is included.

      Build in this order

      1. Buy the station, then two 20,000-credit ordinary bay upgrades.
      2. Recruit and book the rope and command courses.
      3. Purchase and assign all three vehicles before relying on the hub.

      Lifeboat and air rescue are separate supporting services, not automatic benefits of the station.

      Building and extension details →

      Inshore lifeboat launch point

      One inshore lifeboat with three patient places.

      Building: Lifeboat Station · Spaces needed: 1 · Full-seat staffing target: 4

      Fleet purchase list
      VehicleCountIncluded starterAdditional purchase
      ILB1025,000
      Building baseline
      100,000
      Additional vehicles
      25,000
      Ordinary bay upgrades
      0
      Building, bays and vehicle budget
      125,000 credits

      Crew: Minimum three, maximum four crew, both shown by the market. Plan four qualified crew and relief.

      Courses: Lifeboat Operations Training: 5 days at the Search and Rescue College.

      Coverage limits: Does not provide an ALB, helicopter, lifeguard shore crew or inland trailer.

      Build in this order

      1. Buy the station and recruit the boat crew.
      2. Complete Lifeboat Operations Training.
      3. Buy the ILB and confirm its trained crew can leave.

      The community reference has one starting boat space and no included vessel.

      Building and extension details →

      Land EOD equipment team

      EOD command, response, medium equipment and heavy equipment in one HQ.

      Building: Bomb Disposal HQ · Spaces needed: 4 · Full-seat staffing target: 11

      Fleet purchase list
      VehicleCountIncluded starterAdditional purchase
      EOD Commander1020,000
      EOD Response Vehicle1030,000
      EOD Medium Equipment Van1040,000
      EOD Heavy Equipment Vehicle1060,000
      Building baseline
      500,000
      Additional vehicles
      150,000
      Ordinary bay upgrades
      Unknown — quote in-game
      Known subtotal — parking excluded
      650,000 credits

      Crew: Eleven staff fills all four vehicles. Train command separately from bomb-disposal teams; keep relief for courses.

      Courses: EOD Commander and Bomb Disposal, as shown in the market. Check the available academy for duration and fees.

      Coverage limits: Marine bomb-disposal staff and equipment are separate. Police, fire and medical requirements remain additional.

      Build in this order

      1. Check the HQ’s available spaces and quote the three additional bays in-game.
      2. Train command and bomb-disposal crews.
      3. Buy the four land vehicles only when the housing and staffing are ready.

      Bay expansion prices were not available in the retained building data. The displayed amount is a subtotal, not a complete build cost.

      Building and extension details →

      Lifeguard shore patrol pair

      One quadbike and one 4x4 for shore patrol and lifeguard transport.

      Building: Lifeguard Station · Spaces needed: 2 · Full-seat staffing target: 6

      Fleet purchase list
      VehicleCountIncluded starterAdditional purchase
      Lifeguard Quadbike1010,000
      Lifeguard 4x41020,000
      Building baseline
      100,000
      Additional vehicles
      30,000
      Ordinary bay upgrades
      Unknown — quote in-game
      Known subtotal — parking excluded
      130,000 credits

      Crew: Six staff fills both vehicles. Minimum dispatch crew was not shown by the market, so this plan uses full seats.

      Courses: Lifeguard Training: 3 days at the Search and Rescue College. Train all six as a conservative planning choice.

      Coverage limits: Does not include a boat or rescue watercraft. Those trailers need their own extension, course and compatible tow vehicle.

      Build in this order

      1. Confirm starting spaces and the price of any second bay.
      2. Recruit six staff and finish Lifeguard Training.
      3. Buy the quadbike and 4x4, then check the mission requirements you intend to serve.

      Starting parking and bay costs remain unverified. The building plus vehicles subtotal is 130,000 credits; do not treat it as an all-in budget.

      Building and extension details →

      Follow the starter purchase order → · Check your own account plan →