Choose a role, fund its housing and crew, then launch the complete team. Each template makes its remaining support needs explicit.
Two-pump local fire station
Two separate one-pump jobs, or a two-pump response nearby.
Building: Fire station (Small station) · Spaces needed: 2 · Full-seat staffing target: 18
| Vehicle | Count | Included starter | Additional purchase |
|---|---|---|---|
| Water Ladder | 2 | 1 | 5,000 |
- Building baseline
- 50,000
- Additional vehicles
- 5,000
- Ordinary bay upgrades
- 10,000
- Building, bays and vehicle budget
- 65,000 credits
Crew: Plan five crew per pump while recruiting; 18 staff fills both vehicles. Set each vehicle’s assigned crew so the second can actually leave.
Courses: No specialist course shown in the pump market.
Coverage limits: Basic pumping only. No aerial, rescue-support, command, HazMat or water-carrier capability.
Build in this order
- Choose a small fire station and the included Water Ladder.
- Buy level 1 for the second bay, then the second Water Ladder.
- Assign both crews and test two simultaneous departures.
Included starter vehicle is assumed. If your purchase screen does not include it, add 5,000 credits.
Building and extension details →Local fire and rescue hub
Pumping, aerial, rescue support and officer coverage for nearby stations.
Building: Fire station · Spaces needed: 5 · Full-seat staffing target: 29
| Vehicle | Count | Included starter | Additional purchase |
|---|---|---|---|
| Water Ladder | 2 | 1 | 5,000 |
| Aerial Appliance | 1 | 0 | 10,000 |
| Rescue Support Unit (RSU) | 1 | 0 | 12,180 |
| Fire Officer | 1 | 0 | 10,000 |
- Building baseline
- 100,000
- Additional vehicles
- 37,180
- Ordinary bay upgrades
- 260,000
- Building, bays and vehicle budget
- 397,180 credits
Crew: 29 staff fills all seats; allow relief for training. The total is a planning target, not a universal mission minimum.
Courses: No specialist course shown for these five vehicle types.
Coverage limits: Does not cover BASU, water-carrier, HazMat or ICCU requests. Support those from another ready hub.
Build in this order
- Buy the included pump and add four ordinary bays in level order.
- Buy the second pump, aerial, RSU and Fire Officer.
- Keep each role available locally before enabling more demanding generation.
Ordinary bay costs escalate: 10,000 + 50,000 + 100,000 + 100,000. A cheaper dispersed fleet may be better early on.
Building and extension details →Two-car police patrol post
Two patrol responses or two prisoner transport opportunities.
Building: Police station (Small station) · Spaces needed: 2 · Full-seat staffing target: 4
| Vehicle | Count | Included starter | Additional purchase |
|---|---|---|---|
| Incident response vehicle | 2 | 1 | 5,000 |
- Building baseline
- 50,000
- Additional vehicles
- 5,000
- Ordinary bay upgrades
- 10,000
- Building, bays and vehicle budget
- 65,000 credits
Crew: Four staff fills both IRVs. The community reference starts a small station with two; recruit before expecting full crews on both.
Courses: No specialist course shown for IRVs.
Coverage limits: No dog, firearms, traffic or public-order capability. Prisoners still need an available destination.
Build in this order
- Choose the included IRV.
- Add one ordinary bay and one IRV.
- Confirm custody access and both cars can deploy.
Count police stations before expanding: prepare dog and armed-response coverage before their thresholds.
Building and extension details →Two-ambulance transport post
Two simultaneous patient transports with ordinary ambulances.
Building: Ambulance station (Small station) · Spaces needed: 2 · Full-seat staffing target: 4
| Vehicle | Count | Included starter | Additional purchase |
|---|---|---|---|
| Ambulance | 2 | 1 | 5,000 |
- Building baseline
- 100,000
- Additional vehicles
- 5,000
- Ordinary bay upgrades
- 10,000
- Building, bays and vehicle budget
- 115,000 credits
Crew: Four staff fills both vehicles. Recruit at least one beyond the community starting complement of three.
Courses: No specialist course shown for ordinary ambulances.
Coverage limits: No critical care, HART, ambulance command or specialist paramedic coverage.
Build in this order
- Choose the included ambulance.
- Add one bay, then a second ambulance.
- Verify hospital access and observe the full transport-and-return cycle.
An RRV can treat but is not a substitute for these transport seats.
Building and extension details →HART response core
PRV, SRV, ATV transport, welfare and tactical ambulance command in one base.
Building: HART Base · Spaces needed: 5 · Full-seat staffing target: 10
| Vehicle | Count | Included starter | Additional purchase |
|---|---|---|---|
| PRV | 1 | 0 | 12,000 |
| SRV | 1 | 0 | 12,000 |
| ATV Carrier | 1 | 0 | 12,000 |
| Welfare Vehicle | 1 | 0 | 15,000 |
| Ambulance Control Unit | 1 | 0 | 50,000 |
- Building baseline
- 400,000
- Additional vehicles
- 101,000
- Ordinary bay upgrades
- 0
- Building, bays and vehicle budget
- 501,000 credits
Crew: Ten staff fills these five vehicles. Plan six HART-qualified staff across PRV/SRV/ATV and two Tactical Command staff for the control unit, plus relief.
Courses: HART Training and Tactical Command Course; verify durations in the Medical Academy. Alliance course fees are additional.
Coverage limits: Ordinary ambulance transport, SORT/CBRN and Ambulance Officer requirements are separate.
Build in this order
- Secure the five starting bays shown in the community reference.
- Train and assign the specialist teams before launch.
- Buy and crew all five vehicles, with ambulance support nearby.
This is a support base. Its presence alone does not complete every HART mission.
Building and extension details →Coastguard search and rope team
A CRV, rope-rescue unit and coastal commander for shore operations.
Building: Coastguard Rescue Station · Spaces needed: 3 · Full-seat staffing target: 11
| Vehicle | Count | Included starter | Additional purchase |
|---|---|---|---|
| CRV | 1 | 0 | 20,000 |
| Coastguard Rope Rescue Unit | 1 | 0 | 35,000 |
| Coastguard Commander | 1 | 0 | 25,000 |
- Building baseline
- 100,000
- Additional vehicles
- 80,000
- Ordinary bay upgrades
- 40,000
- Building, bays and vehicle budget
- 220,000 credits
Crew: Eleven staff fills the fleet: five CRV, five rope-rescue, one commander. Recruit beyond the community starting four.
Courses: Rope Rescue Training: 3 days; Coastal Command Training: 5 days, observed in the Search and Rescue College. Train the assigned specialist crews.
Coverage limits: No boat, helicopter, mud decontamination, flood trailer or drone capability is included.
Build in this order
- Buy the station, then two 20,000-credit ordinary bay upgrades.
- Recruit and book the rope and command courses.
- Purchase and assign all three vehicles before relying on the hub.
Lifeboat and air rescue are separate supporting services, not automatic benefits of the station.
Building and extension details →Inshore lifeboat launch point
One inshore lifeboat with three patient places.
Building: Lifeboat Station · Spaces needed: 1 · Full-seat staffing target: 4
| Vehicle | Count | Included starter | Additional purchase |
|---|---|---|---|
| ILB | 1 | 0 | 25,000 |
- Building baseline
- 100,000
- Additional vehicles
- 25,000
- Ordinary bay upgrades
- 0
- Building, bays and vehicle budget
- 125,000 credits
Crew: Minimum three, maximum four crew, both shown by the market. Plan four qualified crew and relief.
Courses: Lifeboat Operations Training: 5 days at the Search and Rescue College.
Coverage limits: Does not provide an ALB, helicopter, lifeguard shore crew or inland trailer.
Build in this order
- Buy the station and recruit the boat crew.
- Complete Lifeboat Operations Training.
- Buy the ILB and confirm its trained crew can leave.
The community reference has one starting boat space and no included vessel.
Building and extension details →Land EOD equipment team
EOD command, response, medium equipment and heavy equipment in one HQ.
Building: Bomb Disposal HQ · Spaces needed: 4 · Full-seat staffing target: 11
| Vehicle | Count | Included starter | Additional purchase |
|---|---|---|---|
| EOD Commander | 1 | 0 | 20,000 |
| EOD Response Vehicle | 1 | 0 | 30,000 |
| EOD Medium Equipment Van | 1 | 0 | 40,000 |
| EOD Heavy Equipment Vehicle | 1 | 0 | 60,000 |
- Building baseline
- 500,000
- Additional vehicles
- 150,000
- Ordinary bay upgrades
- Unknown — quote in-game
- Known subtotal — parking excluded
- 650,000 credits
Crew: Eleven staff fills all four vehicles. Train command separately from bomb-disposal teams; keep relief for courses.
Courses: EOD Commander and Bomb Disposal, as shown in the market. Check the available academy for duration and fees.
Coverage limits: Marine bomb-disposal staff and equipment are separate. Police, fire and medical requirements remain additional.
Build in this order
- Check the HQ’s available spaces and quote the three additional bays in-game.
- Train command and bomb-disposal crews.
- Buy the four land vehicles only when the housing and staffing are ready.
Bay expansion prices were not available in the retained building data. The displayed amount is a subtotal, not a complete build cost.
Building and extension details →Lifeguard shore patrol pair
One quadbike and one 4x4 for shore patrol and lifeguard transport.
Building: Lifeguard Station · Spaces needed: 2 · Full-seat staffing target: 6
| Vehicle | Count | Included starter | Additional purchase |
|---|---|---|---|
| Lifeguard Quadbike | 1 | 0 | 10,000 |
| Lifeguard 4x4 | 1 | 0 | 20,000 |
- Building baseline
- 100,000
- Additional vehicles
- 30,000
- Ordinary bay upgrades
- Unknown — quote in-game
- Known subtotal — parking excluded
- 130,000 credits
Crew: Six staff fills both vehicles. Minimum dispatch crew was not shown by the market, so this plan uses full seats.
Courses: Lifeguard Training: 3 days at the Search and Rescue College. Train all six as a conservative planning choice.
Coverage limits: Does not include a boat or rescue watercraft. Those trailers need their own extension, course and compatible tow vehicle.
Build in this order
- Confirm starting spaces and the price of any second bay.
- Recruit six staff and finish Lifeguard Training.
- Buy the quadbike and 4x4, then check the mission requirements you intend to serve.
Starting parking and bay costs remain unverified. The building plus vehicles subtotal is 130,000 credits; do not treat it as an all-in budget.
Building and extension details →Follow the starter purchase order → · Check your own account plan →