Level 1 Public Order Training
- Training academy
- Police
- Duration
- 5 days
- Personnel-list label
- Level 1 Public Order Officer
- Training key
- level_1_public_order
PERSONNEL DOSSIER / TRAINED SPECIALIST / POLICE & PUBLIC SAFETY
Aliases, course labels and abbreviations: Level 1 Public Order Training
TRAINING CONTROL
Academy variants remain separate where the same qualification is available through more than one service.
ASSIGNMENT CONTROL
Personnel and vehicles remain separate records; a vehicle link does not turn the role into a unit type.
1 current unit record references this role or qualification.
579 missions reference at least one associated unit.
PERSONNEL DEMAND / COMPLETE ESTATE
9 unique missions across 18 personnel records.
| Mission | Personnel state | Required personnel | Probability |
|---|---|---|---|
| Bar Fight ID 445/a · Police & Public Safety | RequiredThe mission requires this personnel role. | 9 | Always required Mandatory mission requirement |
| Pitch Invaders Refusing To Leave (Large) ID 619 · Police & Public Safety | RequiredThe mission requires this personnel role. | 48 | Always required Mandatory mission requirement |
| Pitch Invaders Refusing To Leave (Medium) ID 618 · Police & Public Safety | RequiredThe mission requires this personnel role. | 48 | Always required Mandatory mission requirement |
| Pitch Invaders Refusing To Leave (Small) ID 617 · Police & Public Safety | RequiredThe mission requires this personnel role. | 24 | Always required Mandatory mission requirement |
| Protest (Large) ID 449/a · Police & Public Safety | RequiredThe mission requires this personnel role. | 22 | Always required Mandatory mission requirement |
| Protest (Medium) ID 448/a · Police & Public Safety | RequiredThe mission requires this personnel role. | 18 | Always required Mandatory mission requirement |
| Rival Fans Mass Disorder (Large) ID 610 · Police & Public Safety | RequiredThe mission requires this personnel role. | 24 | Always required Mandatory mission requirement |
| Unlicensed Music Event ID 446/a · Police & Public Safety | RequiredThe mission requires this personnel role. | 9 | Always required Mandatory mission requirement |
| Violent Prison Fight (Large) ID 512/a · Police & Public Safety | RequiredThe mission requires this personnel role. | 18 | Always required Mandatory mission requirement |
| Bar Fight ID 445/a · Police & Public Safety | Available before spawnThe role must exist in the account before the mission can generate. | 20 | No probability roll Account prerequisite |
| Pitch Invaders Refusing To Leave (Large) ID 619 · Police & Public Safety | Available before spawnThe role must exist in the account before the mission can generate. | 60 | No probability roll Account prerequisite |
| Pitch Invaders Refusing To Leave (Medium) ID 618 · Police & Public Safety | Available before spawnThe role must exist in the account before the mission can generate. | 60 | No probability roll Account prerequisite |
| Pitch Invaders Refusing To Leave (Small) ID 617 · Police & Public Safety | Available before spawnThe role must exist in the account before the mission can generate. | 30 | No probability roll Account prerequisite |
| Protest (Large) ID 449/a · Police & Public Safety | Available before spawnThe role must exist in the account before the mission can generate. | 50 | No probability roll Account prerequisite |
| Protest (Medium) ID 448/a · Police & Public Safety | Available before spawnThe role must exist in the account before the mission can generate. | 40 | No probability roll Account prerequisite |
| Rival Fans Mass Disorder (Large) ID 610 · Police & Public Safety | Available before spawnThe role must exist in the account before the mission can generate. | 30 | No probability roll Account prerequisite |
| Unlicensed Music Event ID 446/a · Police & Public Safety | Available before spawnThe role must exist in the account before the mission can generate. | 20 | No probability roll Account prerequisite |
| Violent Prison Fight (Large) ID 512/a · Police & Public Safety | Available before spawnThe role must exist in the account before the mission can generate. | 36 | No probability roll Account prerequisite |
EVIDENCE CONTROL
Unknown fields remain visible as unknown rather than being converted into a false zero.
NEXT ACTION