The patch publishes the count, not 133 names or coordinates.
Official notice ↗Economy, Trade Goods & Item Database
Searchable, evidence-bounded intelligence for workshops, named trading posts, recipes, materials and canonical item acquisition sources.
Recipes, materials and trade
Find an item, recipe or economy route
Search the accepted register, open one result, then follow only the evidence-supported acquisition or procedure.- Reward sources
- 1178
- Recipes
- 71
- Ingredients
- 103
- Routes
- 3
What information changes between play sessions?
Stable identities and routes may be indexed from official or clearly labelled current-game evidence. Every price, inventory, rotation and observation requires patch plus date scope. Unknown recipe inputs, stock, drop rates, hidden statistics and unnamed Patch 1.16 identities remain null or explicit unknowns.
Official Patch 1.16 inventory boundary
The patch publishes the class count and stack rules, not the 24 item names.
Official notice ↗The patch publishes the class count and stack rules, not the four item names.
Official notice ↗Loading accepted records…
No accepted records match these filters.
Phase 24 completes the currently supportable economy estate without turning Patch 1.16 aggregate counts into invented names, prices or pins. The searchable centre now covers 71 accepted recipes, 103 named ingredient identities, canonical reward acquisition sources and three operational economy routes.
Acceptance model
Section titled “Acceptance model”This database accepts item-level facts only. Patch-wide counts are not used to invent missing item identities.
Item record
Section titled “Item record”Every accepted economy entry needs:
- stable ID;
- exact displayed name;
- item family;
- package or value class;
- stack limit;
- verified source;
- accepted destination or use;
- displayed buy and sale values when observed;
- prerequisite;
- patch;
- evidence status.
Patch 1.16 inventory
Section titled “Patch 1.16 inventory”Officially confirmed additions:
| Family | Confirmed count |
|---|---|
| High-value trade goods | 24 |
| Regular trade goods | 4 |
| Total new trade goods | 28 |
| Regional wagon workshops | 7 |
| Additional trading posts | 133 |
The counts are verified. Three corroborated Hernand trade services and all seven regional workshop identities are searchable. One current Greymane workshop-unlock procedure is operationally supported, but the complete 28 trade-good identities, 133 new-post identities and exact workshop pins were not published in the patch notice.
Regional wagon workshops
Section titled “Regional wagon workshops”Patch 1.16.00 names seven service regions:
| Service region | Official Patch 1.16 status | Exact map pin / unlock |
|---|---|---|
| Hernand | Regional wagon workshop added | Research |
| Demeniss | Regional wagon workshop added | Research |
| Delesyia | Regional wagon workshop added | Research |
| Pailune | Regional wagon workshop added | Research |
| Tommaso | Regional wagon workshop added | Research |
| Urdavah | Regional wagon workshop added | Research |
| Varnia | Regional wagon workshop added | Research |
These are regional service confirmations, not invented coordinates.
Cargo and stack rules
Section titled “Cargo and stack rules”| Cargo class | Packaged stack | Unpackaged stack |
|---|---|---|
| High-value trade goods | 10 | 5 |
| Regular trade goods | 100 | 50 |
Trade goods must be packaged before normal trade delivery. Loaded packaged goods can be moved by horse or wagon; calling a loaded horse from a distance can lose part of its cargo. A destroyed wagon can also lose loaded goods.
Price and route behaviour
Section titled “Price and route behaviour”The official system rules support these operational claims:
- harder-to-reach trading posts can offer greater profit;
- selling too much of one good at a location changes its local price;
- Royal Trading pays four times the standard price for goods currently requested by the region’s capital;
- the Trade map tab displays trading posts, wagon workshops and route connections;
- the map supports filters for available and purchased trade goods;
- the inventory shows the average purchase price of held trade goods.
A price observation still requires:
- origin or shop;
- destination;
- quantity;
- displayed unit and total values;
- player progression state;
- current patch;
- timestamp or evidence date.
A single observation is not a universal formula.
Classification rules
Section titled “Classification rules”- Use the current in-game category.
- Record packaged and unpackaged states separately.
- Do not infer a stack limit from another item.
- Keep regular and high-value trade goods distinct.
- Reclassify a record when an official patch changes its family.
- Preserve the older value in history rather than silently replacing it.
Patch 1.16 moved mushrooms from cooking materials to alchemy materials and allowed explosive items to stack in units of 10.
Banks, Strongboxes and bonds
Section titled “Banks, Strongboxes and bonds”Patch 1.16.00 establishes the following verified rules:
- the maximum bank-investment interest gain or loss is capped at 40 Gold Bars;
- completed investment results are claimed through the Bank Strongbox;
- investing 10 or more Gold Bars begins earning bonds;
- each bond represents 10 invested Gold Bars;
- bonds can be exchanged for rare items in the Bond Shop.
Record principal, displayed terms, completion state and result. Exact return odds, unpublished formulas, Strongbox presentation rules and the current Bond Shop inventory remain unknown until directly supported.
Phase 24 supported coverage
Section titled “Phase 24 supported coverage”| Record family | Supported now | Evidence boundary |
|---|---|---|
| Cooking recipes | 60 | Base recipes and displayed inputs; the source itself does not claim a final game-wide denominator |
| Tier I Abyss Gear recipes | 11 | Recipe and Witch vendor; unpublished material inputs remain unknown |
| Named ingredient identities | 103 | Substitution family and safe acquisition class; exact nodes, stock, prices and rates remain unknown |
| Operational economy routes | 3 | One one-time workshop unlock plus repeatable trade and bank procedures |
| Completion-eligible economy actions | 1 | Only the supported first-workshop unlock; repeatable loops are excluded |
| Live price observations | 0 | No current, fully scoped observation has been submitted |
The 60 cooking records include the 11 starting grilled recipes plus supported Field Grill, Field Pot, Special Griddle, Special Pot, feast and drink recipes. Where the source does not publish an acquisition location, the field remains unknown rather than being copied from a different recipe.
Recipes, ingredients and canonical reward sources
Section titled “Recipes, ingredients and canonical reward sources”The searchable centre includes 11 supported Tier I Abyss Gear recipe/vendor records and 60 cooking recipes with displayed base inputs. It also derives one stable item-source record for every unique reward named by the canonical quest, boss, achievement, knowledge and challenge records.
A named reward is not automatically classified as a weapon, armour or material. Only the small classification ledger backed by the accepted source evidence enters a specific family; the rest remain “unclassified reward” until item-level evidence supports the category.
The ingredient catalogue holds 103 named fruit, vegetable, grain, pincer, fish, meat and essential cooking identities. Recipe links respect the source’s substitution families, while the Epic crafting guide supports Provisioner Shops only as a possible source. Availability, exact gathering nodes, prices and drop rates remain observations rather than universal claims.
Operational acquisition routes
Section titled “Operational acquisition routes”Phase 24 adds three ordered procedures:
- First Greymane Wagon Workshop unlock — the only completion-eligible economy action, ending when Brice can retrieve a wagon and the workshop exposes package/load actions.
- Price-checked packaged trade loop — records destination demand and price before packaging, rechecks it before sale, and timestamps the realised result.
- Bank Strongbox and bond claim — records displayed investment terms, claims only completed results and treats the current Bond Shop panel as rotating inventory.
The latter two are repeatable and never create Completion Companion milestones.
Research closure
Section titled “Research closure”The 28 trade-good identities and 133 new-post identities close only through direct official publication or reproducible in-game evidence. The seven workshop regions and three corroborated Hernand services are recorded, but their unsupported pins, live inventories, prices and unlock details retain the same evidence gate. Every accepted addition must pass duplicate-name, patch and location checks.
Publication state — 4 August 2026
Section titled “Publication state — 4 August 2026”The Patch 1.16.00 official notice has now been exhausted for published system rules: counts, workshop regions, cargo stacks, route and price behaviour, bank caps, Strongbox claiming and bond conversion are recorded above. Its absent item names, coordinates, base values, exact price formulas, investment odds and Bond Shop inventory remain explicit unknowns.
The database will accept:
- a later Pearl Abyss notice that names the field directly; or
- a reproducible current-patch capture containing the displayed name or value, map or shop context, progression state and evidence date.
A count, search snippet, unpatched spreadsheet or unattributed list is not enough to promote an item or location. Phase 24 also refuses to backfill missing recipe locations, effects, upgrade quantities or acquisition rates from neighbouring records.