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Content ArchiveQuests, bosses, challenges and completion records
CurrentPatch 1.17.00

Stronghold & Liberation Registry

A canonical record shape for stronghold identity, access, liberation, protection, reconstruction and repeatable missions.

Evidence
Official source
Verified
2026-08-08
Spoilers
Major spoilers

The registry separates the existence of a stronghold from a verified completion route.

Field Requirement
Stable ID Persistent guide identifier
Name Current official or in-game name
Region Verified regional parent
Access Story, faction or world prerequisite
Liberation Supported first-completion trigger
Reconstruct Post-battle state and objectives
Protection Availability and contribution office
Re-Blockade Repeatable state
Missions Dispatch, exploration, excavation or support
Rewards Displayed results only
Patch Verification baseline
Evidence Source and status
  • Verified: complete supported record.
  • Partial: identity is supported but one or more operational fields are open.
  • Blocked: current game or save state prevents testing.
  • Disputed: sources conflict.
  • Retired: name, identity or route was disproved.
  • Research: evidence packet is queued.

Do not merge strongholds because they share a region, enemy family or similar reward. Do not split one stronghold because its battle and reconstruction use different labels.

A record can move to Verified only when:

  • the location and identity are confirmed;
  • first access is recorded;
  • the liberation trigger is supported;
  • post-liberation state persists;
  • Re-Blockade and Protection are classified;
  • unknown rewards remain explicitly unknown;
  • the patch is current.

Patch 1.16 changed the liberated state of Marni’s Laboratorium so its doors remain open and fixed several progression blockers elsewhere. A registry update should capture state changes without rewriting older evidence.

For a partial record, collect:

  • pre-entry map and objective;
  • battle and reconstruction states;
  • completion message;
  • services after liberation;
  • repeatable mission interface;
  • reward screen;
  • save-and-reload result.