Camps, Storage & Reconstruction
A safe operating model for Greymane camps, specialised storage, expansion and reconstruction.
Use the camp as an operational base: protect saves, separate storage roles, record expansion changes and complete reconstruction without guessing which state is permanent.
Camp operating cycle
Section titled “Camp operating cycle”- Create a manual save before expansion or layout changes.
- Deposit overflow and rare materials.
- Review current resources and construction requirements.
- Complete one expansion or reconstruction step.
- verify storage, services and placed items;
- make a new manual save after the state is stable.
Storage map
Section titled “Storage map”| Storage | Intended use |
|---|---|
| Private Storage | General reserve and overflow |
| Food storage | Cooking ingredients |
| Gatherables storage | Materials for crafting and tempering |
| Wardrobe | Wearable outfit categories |
| Feed Bin | Animal feed and related camp operations |
Use the live interface as the authority for capacity. Patch history expanded camp storage, so older fixed totals may be stale.
Expansion discipline
Section titled “Expansion discipline”Before expanding:
- photograph or record the current camp layout;
- retrieve unusually placed or irreplaceable furniture;
- confirm the selected house layout;
- record the materials and contribution state;
- finish active interactions before accepting the change.
Patch 1.04 separated camp expansion from house-layout replacement: expanding the camp should not retrieve placed furniture, while changing the selected house layout retrieves it.
Reconstruction workflow
Section titled “Reconstruction workflow”Reconstruction can follow battle and Re-Blockade states. Keep three records:
- the stronghold or camp state before battle;
- the exact reconstruction objective;
- the services and storage available after completion.
Do not mark reconstruction complete merely because enemies have gone. Confirm the objective, service state and save persistence.
Recovery
Section titled “Recovery”Patch 1.16.01 fixes the fault that could show Wagon Cargo in place of Private Storage, the Feed Bin or the Gatherables Chest after loading trade goods at a regional wagon workshop. The former restart workaround is no longer presented as current guidance.
If the wrong interface returns on the current verified version, or if objects or storage appear missing:
- do not overwrite every save;
- exit the interface;
- return to title and reload the newest known-good copy;
- confirm the selected house layout;
- check recoverable or retrieved items;
- report the exact camp, storage and patch if the state remains wrong.
Controlled unknowns
Section titled “Controlled unknowns”Exact expansion costs, construction times and capacity at every camp tier remain unpublished as a complete official table. Record them from the current interface before they enter the guide database.