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CurrentPatch 2.00.02

Mac Performance & Known Issues

A controlled Mac setup and performance-diagnosis ladder for MetalFX, frame generation, displays, saves and current issues.

Evidence
Official source
Verified
2026-09-01
Spoilers
No spoilers

Version 2.00.02 Mac rollout and active issues

Section titled “Version 2.00.02 Mac rollout and active issues”

Version 2.00.02 is available on Steam Mac. The Mac App Store build remains officially in progress with no published release time. Once the current update is installed from the Mac App Store, all supported languages are available through the in-game Language and Audio settings.

Version 2.00.01 fixes launch failures in certain Steam Mac environments. Pearl Abyss did not publish affected macOS releases, chips or error states, so a recurrence requires the exact model, macOS version, launcher stage and build rather than a universal compatibility claim.

Three active Mac issues remain: some lighting effects may render incorrectly on M5-chip devices, furniture placement can be offset from the cursor at certain resolutions, and the colourblind filter may not apply to the UI. No official M5 workaround is published; preserve the scene and settings before making one reversible comparison.

Sources: Official Version 2.00.02 hotfix · Official Version 2.00.01 hotfix · Current Known Issues

Mac performance must be evaluated against the exact Mac model, chip, memory, macOS version, display and game build. Do not translate PC GPU tiers or driver advice directly into a Mac recommendation.

Patch 1.18.02 established the earlier Steam Mac baseline. The Mac App Store was already marked in progress; use the Version 2.00.02 status above for current rollout decisions.

At that point, the active Mac issues were furniture-placement cursor offset at some resolutions and colourblind filters not applying to the UI. Patch 1.18.02 did not retire either warning.

Sources: Official Patch 1.18.02 · Official Patch 1.18.01 · Current Known Issues

Pearl Abyss officially lists MetalFX Upscaler and Frame Generation support on Mac. PC-only AMD, NVIDIA and Intel driver packages do not apply.

Record:

  • Mac model and year;
  • Apple chip and unified memory;
  • macOS version;
  • launcher or store;
  • current verified patch;
  • internal or external display;
  • resolution, refresh rate and HDR;
  • graphics preset;
  • MetalFX mode;
  • frame-generation state;
  • exact test route and duration.

Confirm the Mac meets the current official requirements.

  1. Start from a stable preset.
  2. Test on the intended display resolution.
  3. Establish performance with frame generation disabled.
  4. Select one MetalFX mode.
  5. lower the costliest settings one step;
  6. repeat the same route;
  7. enable frame generation only after base frame pacing is stable;
  8. test an external display, HDR or high refresh rate separately;
  9. save, quit and relaunch before accepting the final profile.
  • confirm which display is primary;
  • record scaling and refresh rate;
  • test the internal display once;
  • disable HDR temporarily;
  • avoid changing the cable, dock, resolution and game preset together;
  • check whether the issue exists in screenshots as well as on the physical display;
  • reconnect the external display only after the game is closed.

Long sessions can behave differently from short tests.

  • repeat the route after the system reaches normal operating temperature;
  • close memory-heavy applications;
  • record when stutter or slowdown begins;
  • compare the same scene after a clean restart;
  • do not infer a thermal cause without temperature or repeatability evidence.
  1. Preserve saves.
  2. Restart the game.
  3. Restart macOS.
  4. confirm game and system updates;
  5. remove overlays or capture tools one at a time;
  6. test the same action;
  7. check Current Known Issues;
  8. report the Mac model, macOS, patch, display, settings and steps.

Do not delete save data as a troubleshooting shortcut.

Create a new manual slot and allow the platform cloud operation to finish before moving the save through Cross-Save. Verify timestamps and progress on the destination before continuing.

Continue with Save, Cloud & Cross-Save Recovery.