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World CompendiumRoutes, settlements, services and discovery
CurrentPatch 2.00.02

Settlement Services Directory

A service-first method for recording shops, storage, stables, crafting and public offices across Pywel.

Evidence
Official source
Verified
2026-09-01
Spoilers
Minor spoilers

Use this directory to answer one question reliably: where can the current save perform a specific service?

Patch 1.18.02 fixes the character becoming unresponsive after using a shop in certain situations. Confirm Version 2.00.02 before testing a recurrence, preserve a manual save, and record the settlement, shop, preceding action, platform and build. The notice does not name a specific shop type, so the guide does not invent an affected merchant list.

Source: Official Patch 1.18.02

Merchants missing from some trading stalls were restored. Recheck the stall on Version 2.00.02 before marking a service absent, but do not invent the merchant’s inventory or schedule when the official notice does not name them.

Source: Official Patch 1.18.00

  • storage and specialised storage;
  • smithy, refinement and extraction;
  • saddlery, stable and mount equipment;
  • cooking, crafting and alchemy;
  • tailor, dyehouse and furniture;
  • contribution office and assessor;
  • trading post and wagon workshop;
  • livestock fence and animal services;
  • quest, bounty and faction contacts.
  1. Record the official settlement name.
  2. Visit the service on Version 2.00.02.
  3. confirm the map marker;
  4. interact with the service;
  5. record its current menu and stock boundary;
  6. note story, faction or time restrictions;
  7. save the evidence date.

A marker alone is not proof that the service is usable.

Field Requirement
Settlement Exact displayed name
Region Supported regional parent
Service Current interface function
Access Prerequisite or unrestricted
Stock Item names only when observed
Patch Verification baseline
Evidence Official, tested, community or provisional

Patch history has:

  • corrected settlement NPC replacements;
  • moved a Tailor’s Shop marker;
  • renamed contribution shops and managers to contribution offices and assessors;
  • changed supply-contract restocking;
  • altered saddlery and special-mount equipment availability.

Do not carry a service claim forward without checking its current interface.

Build a service circuit before a long expedition:

  1. storage;
  2. repair or smithy;
  3. provisions;
  4. stable or special-mount equipment;
  5. trade or contribution objective;
  6. nearest supported Abyss Nexus.

Exact inventories, prices and opening conditions can vary by location or progression. They remain record-level facts rather than assumptions attached to a service category.