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Combat DoctrineWeapons, defence, encounters and testing
CurrentPatch 2.00.02

Character Mastery Centre

Patch-aware capability profiles for Kliff, Oongka and Damiane with current issue constraints and official change history.

Evidence
Official source
Verified
2026-09-01
Spoilers
Minor spoilers

Skill investment is now character-specific. Spending Abyss Artifacts to learn a skill grants an equivalent number of Abyss Links to the other playable characters; each character then spends and refunds their own Links.

The first launch after updating resets every character’s existing skill progression and refunds previously spent resources. Inspect Kliff, Damiane and Oongka separately before rebuilding. Kliff also gains eight new skills after an unspecified story point; their names, costs, inputs and precise unlock condition remain unverified.

Accompanying characters now receive less damage, but Pearl Abyss published no percentage or difficulty-specific value.

Crimson Desert officially supports three playable characters: Kliff, Oongka and Damiane. Their capabilities have changed materially since launch, so this centre records current-patch tools and historic fixes instead of relying on launch-era impressions.

Playable-character intelligence · Patch 2.00.02

Character Mastery Centre

Current capabilities for Kliff, Oongka and Damiane are reconstructed from official game and patch records. Availability does not imply identical performance, hidden scaling or an optimal rotation.

Playable characters
3
Capability records
28
Active linked issues
1
No tier list.The centre identifies tools, restrictions and testing questions. It does not claim one character is universally stronger.

Showing 3 profiles

Primary story character and Greymane field leader

Kliff

The official game description centres the main story on Kliff. Current patch history documents aerial Focus techniques, Force skills, Charge support and expanded unarmed chains.

Availability: The story centres on Kliff; exact unlock timing for later character switching is intentionally not duplicated here.

Official capability matrix

Focused Aerial RollOfficial

Added in Patch 1.03.00. Official prerequisites are Focus Lv. 3, Flight Lv. 2 and Aerial Roll.

Force CurrentOfficial

Patch 1.04.00 improved ledge safety so Kliff no longer falls when using it.

ChargeOfficial

Patch 1.04.00 fixed compatibility with certain weapons; exact character-by-weapon coverage is not enumerated by the notice.

Blinding FlashOfficial

Patch 1.06.00 allowed Blinding Flash without a weapon equipped.

Blinding Flash FinisherOfficial

Added for Kliff's unarmed combat in Patch 1.07.00.

Expanded equipment accessOfficial

Patches 1.12.00 and 1.13.00 added Kliff headgear, Greymane Light Armor, shared Kliff/Oongka equipment and Kuku equipment access.

Abyss Links and character resetOfficial

Version 2.00.00 adds character-specific Abyss Links, resets and refunds existing skill progression once, and adds eight Kliff skills after an unpublished story point.

Verified tool families

unarmedaerial mobilityforce controlgeneral weapons

No character-specific active issue is linked in the current official Known Issues set.

Testing cautions

  • PC Hold evasion remapping can still respond to the original key; test controls before a repeatable combat trial.
  • Character-specific weapon compatibility and hidden scaling must be confirmed in-game rather than inferred from general weapon availability.
Patch capability timeline
  1. 1.03.00

    Added Focused Aerial Roll with published skill prerequisites.

    Official patch ↗
  2. 1.04.00

    Improved Force Current ledge safety and fixed Charge with certain weapons.

    Official patch ↗
  3. 1.06.00

    Improved unarmed combat flow and allowed Blinding Flash without a weapon.

    Official patch ↗
  4. 1.07.00

    Added Blinding Flash Finisher for unarmed combat.

    Official patch ↗
  5. 1.12.00

    Added five headgear items and Greymane Light Armor for Kliff.

    Official patch ↗
  6. 1.13.00

    Expanded Kliff/Oongka equipment and added Kuku equipment compatibility.

    Official patch ↗
  7. 2.00.00

    Added Abyss Links, the one-time skill reset/refund and eight new story-gated Kliff skills; names, costs, inputs and exact unlock point remain unpublished.

    Official patch ↗

Playable specialist with aerial movement, blaster pressure and heavy-weapon support

Oongka

Oongka is one of the two additional playable characters named by the official game description. Patch history documents Vertical Flight, blaster and Scatter Shot support, Force-equivalent abilities, Ambush, Aerial Stab, Abyss access and expanded equipment compatibility.

Availability: Oongka joins as the story unfolds. Exact spoiler-sensitive unlock timing remains outside the low-spoiler profile.

Official capability matrix

Vertical FlightOfficial

Official patches document Vertical Flight controls, movement fixes and related open-world utility.

Blaster and Scatter ShotOfficial

Patch 1.04.00 enabled blaster fire during Flight and corrected Scatter Shot ammunition behaviour.

Axiom Force and Nature's SnareOfficial

Added for Oongka and Damiane in Patch 1.03.00.

Ambush and Focused Force Palm equivalentOfficial

Added for Oongka and Damiane in Patch 1.04.00.

Aerial StabOfficial

Added for Oongka and Damiane in Patch 1.07.00.

Blinding Flash Finisher-equivalent skillOfficial

Patch 1.09.00 added a skill using the same input as Kliff's Blinding Flash Finisher.

Abyss, Visiones, memories and Blackstar accessOfficial

Patches 1.12.00 and 1.13.00 added Visiones/memory support, Blackstar mounting and Abyss entry.

Greathammer skill supportOfficial

Patch 1.13.00 corrected Oongka Greathammer skill descriptions, confirming character-specific skill support without establishing performance rankings.

Expanded equipment and outfit accessOfficial

Patch 1.13.00 added shared Kliff/Oongka equipment, most Kliff outfits for Oongka and Kuku equipment compatibility.

Abyss Links and character resetOfficial

Version 2.00.00 adds character-specific Abyss Links and resets and refunds existing skill progression once; this character spends and refunds their own Links.

Verified tool families

aerial mobilityranged pressureforce controlgreathammergeneral weapons

Active Patch 2.00.02 issues

Greymane faction quests can stall as Damiane or Oongka

Greymane faction quests may not progress while playing as Damiane or Oongka.

  • Switch back to Kliff before continuing the affected faction quest.
  • Make a manual save before changing character or retrying the objective.
Open Technical Centre

Testing cautions

  • If Greymane faction quests stall as Oongka; switch to Kliff before continuing the affected objective.
  • Descriptions corrected in older patches prove intended input text, not exact damage, recovery or stagger values.
Patch capability timeline
  1. 1.03.00

    Added Axiom Force, Nature's Snare and related open-world abilities; adjusted Vertical Flight input.

    Official patch ↗
  2. 1.04.00

    Added Ambush and a Focused Force Palm-equivalent skill; improved blaster use during Flight.

    Official patch ↗
  3. 1.07.00

    Added Aerial Stab.

    Official patch ↗
  4. 1.09.00

    Added a skill using the same input as Kliff's Blinding Flash Finisher.

    Official patch ↗
  5. 1.12.00

    Added Visiones, memory reading, Blackstar mounting and chain attacks while sliding.

    Official patch ↗
  6. 1.13.00

    Added Abyss access, equipment/outfit expansion and corrected Greathammer skill descriptions.

    Official patch ↗
  7. 1.15.00

    Fixed persistence of equipped-gear lock status for Oongka and Damiane.

    Official patch ↗
  8. 2.00.00

    Added character-specific Abyss Links and the one-time skill reset/refund; spending Abyss Artifacts on another character grants an equivalent Link amount here.

    Official patch ↗

Playable specialist with shield control, ranged support and mobility tools

Damiane

Damiane is one of the two additional playable characters named by the official game description. Patch history documents Shield Toss, Skystep, Quick Reload, unarmed skills, Force-equivalent abilities, Abyss access and character-specific equipment expansion.

Availability: Damiane joins as the story unfolds. Exact spoiler-sensitive unlock timing remains outside the low-spoiler profile.

Official capability matrix

Shield Toss and shield controlOfficial

Official patches document Shield Toss's Force Palm-equivalent effect.

Skystep mobilityOfficial

Patch 1.03.00 changed Skystep's control input as part of open-world capability improvements.

Axiom Force and Nature's SnareOfficial

Added for Damiane and Oongka in Patch 1.03.00.

Ambush and Focused Force Palm equivalentOfficial

Added for Damiane and Oongka in Patch 1.04.00.

Quick ReloadOfficial

Patch 1.04.00 made Quick Reload obtainable through skill observation or Abyss Artifacts.

Unarmed combat skillsOfficial

Added under Fists in the skill menu in Patch 1.07.00.

Aerial StabOfficial

Added for Damiane and Oongka in Patch 1.07.00.

Blinding Flash Finisher-equivalent skillOfficial

Patch 1.09.00 added a skill using the same input as Kliff's Blinding Flash Finisher.

Abyss, Visiones, memories and Blackstar accessOfficial

Patches 1.12.00 and 1.13.00 added Visiones/memory support, Blackstar mounting and Abyss entry.

Expanded armor and boss-equipment accessOfficial

Patch 1.13.00 added eight armor pieces and specified supported boss-equipment sets.

Abyss Links and character resetOfficial

Version 2.00.00 adds character-specific Abyss Links and resets and refunds existing skill progression once; this character spends and refunds their own Links.

Verified tool families

shield controlranged pressureaerial mobilityforce controlunarmedgeneral weapons

Active Patch 2.00.02 issues

Greymane faction quests can stall as Damiane or Oongka

Greymane faction quests may not progress while playing as Damiane or Oongka.

  • Switch back to Kliff before continuing the affected faction quest.
  • Make a manual save before changing character or retrying the objective.
Open Technical Centre

Testing cautions

  • If Greymane faction quests stall as Damiane; switch to Kliff before continuing the affected objective.
  • Quick Reload acquisition options prove availability, not a universal ranged-build advantage.
Patch capability timeline
  1. 1.03.00

    Added Axiom Force, Nature's Snare and related abilities; adjusted Skystep input and Shield Toss utility.

    Official patch ↗
  2. 1.04.00

    Added Ambush and a Focused Force Palm-equivalent skill; expanded Quick Reload acquisition.

    Official patch ↗
  3. 1.07.00

    Added unarmed combat skills and Aerial Stab.

    Official patch ↗
  4. 1.09.00

    Added a skill using the same input as Kliff's Blinding Flash Finisher.

    Official patch ↗
  5. 1.12.00

    Added Visiones, memory reading, Blackstar mounting and chain attacks while sliding.

    Official patch ↗
  6. 1.13.00

    Added Abyss access and expanded armor and boss-equipment compatibility.

    Official patch ↗
  7. 1.15.00

    Fixed persistence of equipped-gear lock status for Oongka and Damiane.

    Official patch ↗
  8. 2.00.00

    Added character-specific Abyss Links and the one-time skill reset/refund; spending Abyss Artifacts on another character grants an equivalent Link amount here.

    Official patch ↗

A capability listed as official proves that the skill, access or equipment support exists. It does not prove damage, hidden scaling, frame advantage, optimal rotation or universal superiority.

Use the Build Laboratory to record controlled personal tests and Weapon & Skill Testing for the shared evaluation method.