Skip to content
World CompendiumRoutes, settlements, services and discovery
CurrentPatch 1.17.00

Landmarks, Sanctums, Spires & Ancient Ruins

A spoiler-controlled survey and completion method for Pywel's challenge landmarks and puzzle sites.

Evidence
Official source
Verified
2026-08-08
Spoilers
Minor spoilers

Treat every landmark as a stateful activity: discovered, entered, blocked, completed or verified after reload.

  • bell towers and map-reveal points;
  • sanctums;
  • spires;
  • ancient ruins;
  • secret places;
  • Abysses;
  • memories and puzzle sites;
  • major exploration landmarks.

These families may overlap with challenges, knowledge and completion milestones. Verify each record separately.

  1. Record the displayed landmark name.
  2. create a manual save nearby;
  3. identify the entrance and required interaction;
  4. record tools, skills or keys shown by the game;
  5. complete the supported objective;
  6. verify reward or challenge state;
  7. leave and return;
  8. confirm persistence after reload.

Patch 1.16 fixed:

  • a key failing to open the gate at the Spire of the Stars;
  • stalled progression in the Sanctum of Transcendence Abyss;
  • unresponsive controls at dials in Sunrise Plains and Golden Plains Ancient Ruins.

Old workarounds should not be presented as the normal route on 1.16.

  • move one mechanism at a time;
  • record initial positions;
  • do not leave while a save-sensitive sequence is incomplete;
  • keep the relevant skill equipped;
  • distinguish a disabled mechanism from a missing prerequisite;
  • reload only the newest known-good save.

A complete entry needs:

Field Evidence
Name Current displayed name
Region Verified map context
Access Supported route and prerequisites
Objective Exact completion trigger
Reward Only what is displayed or received
Persistence Verified after return or reload
Patch Current test baseline

No complete official landmark total is assumed. A site stays Research when its identity, route or completion trigger is not supported.